|Weak Against Armour|
These rabid beasts are the ideal raiding companions, more vicious in death than they ever were in life.
Scurvy Dogs are vicious, Unliving beasts, herded into rabid packs by Undead pirates for use in their midnight raids. Most were wild strays from the filthy hovels of Sartosa, taken pity upon by drunken pirates and brought aboard ships as affectionate, if somewhat noisome companions. They are kept in a vicious state through pit fighting, entertaining the crewmen during the occasional prolonged periods of inaction. The dogs are rarely allowed to fight each other all the way through to death or crippling injury, however – their murderous abilities are saved for raids and boarding actions – but the accumulation of scars enhances their menacing appearance, making them ideal raiding companions who serve their masters beyond the death of both. As reanimated pets, they are much less affectionate and a whole lot more noisome, not that a bite from a Scurvy Dog is anything for an Undead pirate to worry about!
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit can hide in forests until enemy units get too close.
This unit ignores speed and combat penalties caused by terrain and can move through trees.
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
|Battle Entity Stats|
|Ch. Dist. to Commence Run||35.00|
|Ch. Dist. to Adopt Pose||30.00|
|Ch. Dist. to Pick Target||30.00|
|Land Unit Stats|
|Unit Category||Melee Infantry|
|Unit Class||Melee Infantry|
|Move Action Points||2100|
|Visibility Range||40 - 1500|
|Spot Tree Distance||60|
|Spot Scrub Distance||60|
|Bonus Hit Points||68|
|Unit Caste||War Beast|
|Unit Group||War Beasts|
|Unit Group Parent||Monsters & Beasts|
|Bonus vs Cavalry|
|Bonus vs Large|
|Bonus vs Infantry|
|Weapon AP Damage||3|
|Missile Block Chance||0|