Scurvy Dogs

ID: wh2_dlc11_cst_mon_scurvy_dogs


Scurvy Dogs
War Beasts
80 500 125
Very Fast
Vanguard Deployment
Weak Against Armour
Leadership 30
Speed 95
Melee Attack 26
Melee Defence 14
Weapon Strength 22
Charge Bonus 24


Unit Description

These rabid beasts are the ideal raiding companions, more vicious in death than they ever were in life.

Historical Description

Scurvy Dogs are vicious, Unliving beasts, herded into rabid packs by Undead pirates for use in their midnight raids. Most were wild strays from the filthy hovels of Sartosa, taken pity upon by drunken pirates and brought aboard ships as affectionate, if somewhat noisome companions. They are kept in a vicious state through pit fighting, entertaining the crewmen during the occasional prolonged periods of inaction. The dogs are rarely allowed to fight each other all the way through to death or crippling injury, however – their murderous abilities are saved for raids and boarding actions – but the accumulation of scars enhances their menacing appearance, making them ideal raiding companions who serve their masters beyond the death of both. As reanimated pets, they are much less affectionate and a whole lot more noisome, not that a bite from a Scurvy Dog is anything for an Undead pirate to worry about!



The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.


The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.


Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Guerilla Deployment

Hide (forest)

This unit can hide in forests until enemy units get too close.


This unit ignores speed and combat penalties caused by terrain and can move through trees.


Strengths & Weaknesses

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Very Fast

This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.

Weak Against Armour

This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Horse
Hit Points 8
Walk Speed 1.90
Run Speed 9.50
Acceleration 6.00
Deceleration 7.00
Charge Speed 12.00
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 3.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 26
Melee Defence 14
Charge Bonus 24
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 30
Bonus Hit Points 68
Unit Stats
Unit Caste War Beast
Unit Weight Heavy
Unit Group War Beasts
Unit Group Parent Monsters & Beasts
Recruitment Turns 1
Recruitment Cost 500
Upkeep Cost 125
Unit Size 80
Melee CP 500
Missile CP


Melee Weapon
Weapon Size
Weapon Type Knife
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 19
Weapon AP Damage 3
Building Damage 5
Armour Value
Missile Block Chance 0