Necrofex Colossus - Unit | Total War: WARHAMMER II Database Necrofex Colossus - Unit | Total War: WARHAMMER II Database

Necrofex Colossus

ID: wh2_dlc11_cst_mon_necrofex_colossus_0

Unit

Necrofex Colossus
Missile Monster
5 1900 475
Armour-Piercing
Armour-Piercing Missiles
Causes Terror
Fire Whilst Moving
47,335
Armour 75
Leadership 50
Speed 45
Melee Attack 42
Melee Defence 30
Weapon Strength 412
Charge Bonus 20
Ammunition 22
Range 330
Missile Strength 190

About

Unit Description

A colossal walking frame of galleon-torn timber, iron, and man-flesh, relentlessly driven by a vortex of deathly energy.

Historical Description

The unhallowed form of the Necrofex Colossus is one of the most terrifying anathema known to arcane lore. Varying in composition, they always hold true to the same basic form – a monstrous humanoid shape akin to a giant, fashioned upon a frame of galley-torn timber, iron, or bone, onto which the ‘flesh’ and musculature of the dead has been bound and shaped, with scores of corpses used in their creation. These gargantuan monstrosities fear neither pain nor injury, for they are walking vortexes of deathly energies around which the souls of the damned howl and against which few mortals can stand. With so much unholy power concentrated in their forms, a Necrofex Colossus is no mere mindless thrall, but possesses a deathly will and dark appetite of its own, often outlasting its creator or even proving their undoing should its master’s control slip even for a moment.

Abilities

Abandon Ship!

Every man for 'imself! Swim for it!!

Extra Powder

Because you can never have too much.

Crumbling

The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.

Disintegrating

The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Fire Whilst Moving

This unit can fire while on the move.

Undead

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Fire Whilst Moving

This unit can fire while on the move.

Causes Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Detailed Stats

Battle Entity Stats
Unit Size Very Large
Unit Type Giant
Hit Points 8
Walk Speed 3.00
Run Speed 4.50
Acceleration 2.00
Deceleration 3.00
Charge Speed 4.80
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 60
Strafe Speed 1.00
Land Unit Stats
Unit Category War Beast
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 42
Melee Defence 30
Charge Bonus 20
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 50
Bonus Hit Points 9459
Unit Stats
Unit Caste Monster
Unit Weight Very Heavy
Unit Group Missile Monster
Unit Group Parent Monsters & Beasts
Recruitment Turns 3
Recruitment Cost 1900
Upkeep Cost 475
Unit Size 5
Melee CP 900
Missile CP 1000

Equipment

Melee Weapon
Weapon Size Very Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 103
Weapon AP Damage 309
Building Damage 600
Missile Weapon
Projectile Number 4
Effective Range 330
Minimum Range
Marksmanship Bonus 20
Projectile Spread 2.00
Damage 33
Armor-Piercing Damage 137
Base Reload Time 12
Armour
Armour Value 75
Shield
Missile Block Chance 0