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Necrofex Colossus | |
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Missile Monster |
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5 | ![]() |
1900 | ![]() |
475 |
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Armour-Piercing |
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Armour-Piercing Missiles |
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Causes Terror |
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Fire Whilst Moving |
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Armour | 75 | ||
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Leadership | 50 | ||
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Speed | 45 | ||
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Melee Attack | 42 | ||
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Melee Defence | 30 | ||
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Weapon Strength | 412 | ||
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Charge Bonus | 20 | ||
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Ammunition | 22 | ||
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Range | 330 | ||
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Missile Strength | 190 |
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A colossal walking frame of galleon-torn timber, iron, and man-flesh, relentlessly driven by a vortex of deathly energy.
The unhallowed form of the Necrofex Colossus is one of the most terrifying anathema known to arcane lore. Varying in composition, they always hold true to the same basic form – a monstrous humanoid shape akin to a giant, fashioned upon a frame of galley-torn timber, iron, or bone, onto which the ‘flesh’ and musculature of the dead has been bound and shaped, with scores of corpses used in their creation. These gargantuan monstrosities fear neither pain nor injury, for they are walking vortexes of deathly energies around which the souls of the damned howl and against which few mortals can stand. With so much unholy power concentrated in their forms, a Necrofex Colossus is no mere mindless thrall, but possesses a deathly will and dark appetite of its own, often outlasting its creator or even proving their undoing should its master’s control slip even for a moment.
Every man for 'imself! Swim for it!!
Because you can never have too much.
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit can fire while on the move.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
This unit can fire while on the move.
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and
fear themselves.
Battle Entity Stats | |
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Unit Size | Very Large |
Unit Type | Giant |
Hit Points | 8 |
Walk Speed | 3.00 |
Run Speed | 4.50 |
Acceleration | 2.00 |
Deceleration | 3.00 |
Charge Speed | 4.80 |
Ch. Dist. to Commence Run | 35.00 |
Ch. Dist. to Adopt Pose | 30.00 |
Ch. Dist. to Pick Target | 30.00 |
Turn Speed | 60 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | War Beast |
Unit Class | Missile Infantry |
Move Action Points | 2100 |
Melee Attack | 42 |
Melee Defence | 30 |
Charge Bonus | 20 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 1 |
Morale | 50 |
Bonus Hit Points | 9459 |
Unit Stats | |
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Unit Caste | Monster |
Unit Weight | Very Heavy |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 3 |
Recruitment Cost | 1900 |
Upkeep Cost | 475 |
Unit Size | 5 |
Melee CP | 900 |
Missile CP | 1000 |
Melee Weapon | |
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Weapon Size | Very Large |
Weapon Type | Axe |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 103 |
Weapon AP Damage | 309 |
Building Damage | 600 |
Missile Weapon | |
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Projectile Number | 4 |
Effective Range | 330 |
Minimum Range | |
Marksmanship Bonus | 20 |
Projectile Spread | 2.00 |
Damage | 33 |
Armor-Piercing Damage | 137 |
Base Reload Time | 12 |
Armour | |
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Armour Value | 75 |
Shield | |
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Missile Block Chance | 0 |