Sartosa Militia

ID: wh2_dlc11_cst_inf_sartosa_militia_0

Unit

Sartosa Militia
Close-Quarters Infantry
120 500 110
Decent Melee Combatant
Vanguard Deployment
Aquatic
Fire Whilst Moving
7,320
Armour 25
Leadership 55
Speed 36
Melee Attack 28
Melee Defence 25
Weapon Strength 28
Charge Bonus 14
Ammunition 18
Range 90
Missile Strength 24

About

Unit Description

You'll never find a less trustworthy rabble, but for the right price they'll fight to the death... and beyond.

Historical Description

The 'Decadent Pirate Principality of Sartosa', known more politely by its swashbuckling inhabitants as the 'Free City of Sartosa' or simply the 'City of Pirates', is an anarchic pirate island-stronghold located on the southern reaches of war-torn Tilea, off the coast of the Tilean city-state of Luccini. A notorious haven for criminals, it harbours all manner of pirates, brigands, lawless mercenaries - anyone wanting to avoid the various legitimate powers of the Old World. It is a tremendously dangerous place, where drunken pirates press-gang unsuspecting individuals, brawls and duels are an hourly occurrence, and thieves ply the dirty, crowded docks looking for easy marks. Despite the risks, however, it is a place where someone with the toughness and willpower to survive can not only live but thrive, far from the yoke of unfair taxes, overbearing noblemen, and stringent laws. From Sartosa to Araby in the south, the Border Princes to the east, and the mainland past the Great Ocean, exotic lands await. In short, Sartosa is a perfect place for finding fame, plunder and endless adventure!

Abilities

Rowdy

These troops are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best.

Attributes

Guerilla Deployment

Hide (forest)

This unit can hide in forests until enemy units get too close.

Fire Whilst Moving

This unit can fire while on the move.

Strengths & Weaknesses

Aquatic

Whereas some units struggle to fight and move in shallow water, aquatic units excel.

Decent Melee Combatant

Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.

Fire Whilst Moving

This unit can fire while on the move.

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.60
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.00
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 240
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 28
Melee Defence 25
Charge Bonus 14
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 55
Bonus Hit Points 53
Unit Stats
Unit Caste Missile Infantry
Unit Weight Medium
Unit Group Close-Quarters Infantry
Unit Group Parent Missile Infantry
Recruitment Turns 1
Recruitment Cost 500
Upkeep Cost 110
Unit Size 120
Melee CP 250
Missile CP 200

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 21
Weapon AP Damage 7
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 90
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 12
Armor-Piercing Damage 2
Base Reload Time 9
Armour
Armour Value 25
Shield
Missile Block Chance 0