About
Unit Description
The heinous combination of a Fell Bat and a gun-wielding zombie makes for a hideous, flying horror.
Historical Description
When Undead pirate fleets attack on the open ocean, the first thing their victims commonly see are the hideous, flying horrors known as Deck Droppers, appearing in advance of their masters’ ships to pepper enemies with bullets from above. A Deck Dropper comprises of a bloodthirsty Fell Bat and firearm-wielding zombie ‘rider’, or more accurately, a zombie being unwittingly suspended from the Fell Bat’s talons, slightly disorientated but not without the wherewithal to fire its hand cannon. Before an attack, the Fell Bats hang in a dormant state from the topmost spars high in the rigging of Undead fleets until stirred by the anticipation that the coppery tang of blood is about to fill the air. Diving amongst their own ranks to grab a zombie, they swoop above the bedlam of battle as their passenger uses their better vantage point to fire round after round into the groups of enemies below.
Abilities
Extra Powder
Because you can never have too much.
Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Strengths & Weaknesses
Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a
damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Armour-Piercing Missiles
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.30 |
Run Speed |
2.30 |
Acceleration |
2.00 |
Deceleration |
3.00 |
Charge Speed |
2.60 |
Ch. Dist. to Commence Run |
30.00 |
Ch. Dist. to Adopt Pose |
25.00 |
Ch. Dist. to Pick Target |
25.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Cavalry |
Unit Class |
Missile Cavalry |
Move Action Points |
2100 |
Melee Attack |
26 |
Melee Defence |
22 |
Charge Bonus |
16 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
3 |
Morale |
40 |
Bonus Hit Points |
168 |
Unit Stats |
Unit Caste |
War Beast |
Unit Weight |
Heavy |
Unit Group |
Flying Missile Cavalry |
Unit Group Parent |
Missile Monsters & Beasts |
Recruitment Turns |
1 |
Recruitment Cost |
700 |
Upkeep Cost |
175 |
Unit Size |
24 |
Melee CP |
150 |
Missile CP |
550 |
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Knife |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
20 |
Weapon AP Damage |
2 |
Building Damage |
10 |
Missile Weapon |
Projectile Number |
1 |
Effective Range |
130 |
Minimum Range |
|
Marksmanship Bonus |
10 |
Projectile Spread |
|
Damage |
13 |
Armor-Piercing Damage |
31 |
Base Reload Time |
13 |
Shield |
Missile Block Chance |
0 |