Deck Droppers

ID: wh2_dlc11_cst_cav_deck_droppers_0


Deck Droppers
Flying Pistol Cavalry
24 450 80
Special Ranged Weapon
Fire Whilst Moving
Armour 15
Leadership 40
Speed 23
Melee Attack 26
Melee Defence 22
Weapon Strength 22
Charge Bonus 16
Ammunition 20
Range 80
Missile Strength 40


Unit Description

The heinous combination of a Fell Bat and a gun-wielding zombie makes for a hideous, flying horror.

Historical Description

When Undead pirate fleets attack on the open ocean, the first thing their victims commonly see are the hideous, flying horrors known as Deck Droppers, appearing in advance of their masters’ ships to pepper enemies with bullets from above. A Deck Dropper comprises of a bloodthirsty Fell Bat and firearm-wielding zombie ‘rider’, or more accurately, a zombie being unwittingly suspended from the Fell Bat’s talons, slightly disorientated but not without the wherewithal to fire its hand cannon. Before an attack, the Fell Bats hang in a dormant state from the topmost spars high in the rigging of Undead fleets until stirred by the anticipation that the coppery tang of blood is about to fill the air. Diving amongst their own ranks to grab a zombie, they swoop above the bedlam of battle as their passenger uses their better vantage point to fire round after round into the groups of enemies below.


Extra Powder

Because you can never have too much.


The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.


The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.


Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Fire Whilst Moving

This unit can fire while on the move.


Strengths & Weaknesses

Fire Whilst Moving

This unit can fire while on the move.

Special Ranged Weapon

This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.30
Run Speed 2.30
Acceleration 2.00
Deceleration 3.00
Charge Speed 2.60
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Missile Cavalry
Move Action Points 2100
Melee Attack 26
Melee Defence 22
Charge Bonus 16
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 3
Morale 40
Bonus Hit Points 168
Unit Stats
Unit Caste War Beast
Unit Weight Heavy
Unit Group Flying Pistol Cavalry
Unit Group Parent Missile Monsters & Beasts
Recruitment Turns 1
Recruitment Cost 450
Upkeep Cost 80
Unit Size 24
Melee CP 150
Missile CP 300


Melee Weapon
Weapon Size
Weapon Type Knife
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 20
Weapon AP Damage 2
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 80
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 24
Armor-Piercing Damage 6
Base Reload Time 9
Armour Value 15
Missile Block Chance 0