Mortars

ID: wh2_dlc11_cst_art_mortar

Unit

Mortars
Siege Artillery
44 600 150
Anti-Infantry
2,464
Armour 20
Leadership 30
Speed 30
Melee Attack 10
Melee Defence 6
Weapon Strength 18
Charge Bonus 5
Ammunition 22

About

Unit Description

What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.

Historical Description

Mortars are short, heavy weapons, designed to lob a hollow, explosive shell high into the air so that it drops onto its target. While a solid cannon ball may plough through several victims, a Mortar shell explodes with tremendous force, scattering razor-sharp shrapnel over a wide area and scything through whole ranks of enemy warriors. Firing a Mortar is always a tense moment, for the quality of fuses is highly variable and it is not unknown for one to burn through before the crew have finished loading the shell. As a result, Mortar crews tend to be superstitious and carry multiple good-luck charms about their persons.

Abilities

Extra Powder

Because you can never have too much.

Crumbling

The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.

Disintegrating

The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

Cannot Run

This unit cannot run and will only move at walking pace.

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Undead

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.00
Acceleration 3.00
Deceleration 4.00
Charge Speed 3.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Siege Engine
Unit Class Field Artillery
Move Action Points 2100
Melee Attack 10
Melee Defence 6
Charge Bonus 5
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 5
Morale 30
Bonus Hit Points 48
Unit Stats
Unit Caste War Machine
Unit Weight Medium
Unit Group Siege Artillery
Unit Group Parent Artillery & War Machines
Recruitment Turns 1
Recruitment Cost 600
Upkeep Cost 150
Unit Size 44
Melee CP 60
Missile CP 540

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 16
Weapon AP Damage 2
Building Damage 10
Armour
Armour Value 20
Shield
Missile Block Chance 0