About
Unit Description
Broadside cannons for sinking mortal ships are devastating when used in the field, pulverising living flesh and solid walls.
Historical Description
Many ships of the Undead fleets are equipped with broadside cannons known as Carronades or ‘smashers’, so named for the quick, splintering work they make of even the toughest ship hulls when brought within range. They first incapacitate their target before the zombie hordes board, murder, and loot according to their master’s will. As they sail off, another round of broadside cannon fire sends the ransacked ship and its blood-soaked decks to a watery grave. Carronades are comparable in size and power to the Great Cannons used in the field by the Empire, capable of causing a similar scale of devastation upon living targets and even reducing solid walls to rubble from afar. As with the armies of the Empire, Undead pirates drag their artillery onto the battlefield, with the hisses and cracks of smaller, handheld black powder weapons commonly preceded by the thundering booms of Carronade fire.
Abilities
Extra Powder
Because you can never have too much.
Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Strengths & Weaknesses
Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a
damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Armour-Piercing Missiles
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
3.00 |
Acceleration |
3.00 |
Deceleration |
4.00 |
Charge Speed |
3.80 |
Ch. Dist. to Commence Run |
30.00 |
Ch. Dist. to Adopt Pose |
25.00 |
Ch. Dist. to Pick Target |
25.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Siege Engine |
Unit Class |
Field Artillery |
Move Action Points |
2100 |
Melee Attack |
10 |
Melee Defence |
6 |
Charge Bonus |
5 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
5 |
Morale |
30 |
Bonus Hit Points |
48 |
Unit Stats |
Unit Caste |
War Machine |
Unit Weight |
Medium |
Unit Group |
Siege Artillery |
Unit Group Parent |
Artillery & War Machines |
Recruitment Turns |
2 |
Recruitment Cost |
700 |
Upkeep Cost |
175 |
Unit Size |
44 |
Melee CP |
70 |
Missile CP |
630 |
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Sword |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
16 |
Weapon AP Damage |
2 |
Building Damage |
10 |
Shield |
Missile Block Chance |
0 |