Tree Kin

ID: wh2_dlc10_hef_mon_treekin_0

Unit

Tree Kin
Monstrous Infantry
16 900 225
Armoured
Forest Spirit
Charge Defence Against Large Foes
8,768
Armour 90
Leadership 70
Speed 34
Melee Attack 26
Melee Defence 51
Weapon Strength 58
Charge Bonus 12

About

Unit Description

The strongest of souls gather the forest around them and are reborn as instruments of its defence.

Historical Description

At the heart of every Tree Kin resides the soul of a dead Elf, though this is not the fate of all. Only the strongest and most driven souls retain enough individuality to become such creatures. Most, eager to renounce the identity and struggles that shaped their mortal lives, pass into the Weave of the forest. Though their family and friends might occasionally fancy that they can hear their loved one's voice upon the wind, it is but an echo of a life long abandoned. However, those souls that become Tree Kin are unable to completely abandon their grip on their former lives, and they forge themselves a new body out of dead timber so that they might continue to defend in death that which they loved in life.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Charge Defence vs. Large

When bracing, this unit negates the charge bonus of any large attacker.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Woodsman

This unit can pass through trees.

Immune to Psychology

The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Charge Defence Against Large Foes

When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.

Forest Spirit

The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.

Detailed Stats

Battle Entity Stats
Unit Size Large
Unit Type Giant
Hit Points 8
Walk Speed 1.40
Run Speed 3.40
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.60
Ch. Dist. to Commence Run 40.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 60
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 26
Melee Defence 51
Charge Bonus 12
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 3
Morale 70
Bonus Hit Points 540
Unit Stats
Unit Caste Monstrous Infantry
Unit Weight Heavy
Unit Group Monstrous Infantry
Unit Group Parent Monsters & Beasts
Recruitment Turns 1
Recruitment Cost 900
Upkeep Cost 225
Unit Size 16
Melee CP 900
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 40
Weapon AP Damage 18
Building Damage 100
Armour
Armour Value 90
Shield
Missile Block Chance 0