The Puremane Company (White Lions of Chrace)

ID: wh2_dlc10_hef_inf_the_silverpelts_ror_0


The Puremane Company (White Lions of Chrace)
Great Axe Infantry
100 1100 275
Lion Cloak
Forest Strider
Armour 90
Leadership 85
Speed 33
Melee Attack 45
Melee Defence 36
Weapon Strength 34
Charge Bonus 18


Unit Description

With hearts to match that of Charandis himself, the Puremane Company are fearless.

Historical Description

The White Lions have served as the personal guard of the Phoenix King since the time of Caledor the First. White Lion regiments are often despatched to join the armies of Ulthuan during times of particular danger, tasked with protecting High Elf generals and mages, or bolstering the overall strength of the army. White Lions are renowned for their unflinching courage in the face of overwhelming odds and terrible horrors, protecting their charge whatever the foe and regardless of the danger to themselves.



In the midst of a bloodbath it's good to know that someone has your back.

Martial Prowess

High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.


Hide (forest)

This unit can hide in forests until enemy units get too close.


This unit can pass through trees.

Strengths & Weaknesses


The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.


Armoured units can block damage from any source apart from Armour-Piercing damage.

Forest Strider

Specialists in forest warfare, this unit gains melee attack and defence advantages when fighting in forests.

Lion Cloak

White Lion fur is not merely a fashionable status symbol, it also provides protection against regular and magical missile attacks.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.00
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 140
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 45
Melee Defence 36
Charge Bonus 18
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 5
Morale 85
Bonus Hit Points 67
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Great Axe Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 1100
Upkeep Cost 275
Unit Size 100
Melee CP 1100
Missile CP


Melee Weapon
Weapon Size
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 9
Weapon AP Damage 25
Building Damage 14
Armour Value 90
Missile Block Chance 0