About
Unit Description
Defenders of Cothique and chosen by the Lord of the Deeps himself.
Historical Description
As the living ramparts that preserve Ulthuan’s homelands, High Elf Spearmen are amongst the most acclaimed of the Asur’s militia. When a High Elf begins his martial training, he must first master both blade and bow, after which he must spend a decade in the white-garbed ranks of an Archer regiment before being considered for service as a Spearman in the crucial last line of Ulthuan’s defence. When a phalanx of spears takes position on the field it is a near-insurmountable presence, with every individual instinctively knowing the mind of his comrades, each playing their role as if part of a carefully choreographed plan. Without a command or gesture, High Elf Spearmen can go from overlapping one another and providing protection in one moment, to flowing freely to exploit a gap in the enemy line in the next.
Abilities
Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Aura of Protection
The magical aura surrounding this unit protects allies from harm.
Attributes
Expert Charge Defence
When bracing, this unit negates the
charge bonus of any attacker.
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a
damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Charge Defence Against All
When standing and bracing against a charge this unit will negate the enemy's
charge bonus.
Magical Aura
This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
3.30 |
Acceleration |
4.00 |
Deceleration |
5.00 |
Charge Speed |
4.00 |
Ch. Dist. to Commence Run |
30.00 |
Ch. Dist. to Adopt Pose |
25.00 |
Ch. Dist. to Pick Target |
25.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Melee Infantry |
Unit Class |
Melee Infantry |
Move Action Points |
2100 |
Melee Attack |
27 |
Melee Defence |
48 |
Charge Bonus |
4 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
8 |
Morale |
80 |
Bonus Hit Points |
55 |
Unit Stats |
Unit Caste |
Melee Infantry |
Unit Weight |
Medium |
Unit Group |
Spear Infantry |
Unit Group Parent |
Infantry |
Recruitment Turns |
1 |
Recruitment Cost |
750 |
Upkeep Cost |
187 |
Unit Size |
120 |
Melee CP |
750 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Spear |
Bonus vs Cavalry |
|
Bonus vs Large |
15 |
Bonus vs Infantry |
|
Weapon Damage |
19 |
Weapon AP Damage |
6 |
Building Damage |
10 |
Shield |
Missile Block Chance |
55 |