|The Scions of Mathlann (Spearmen)|
|Charge Defence Against All|
Defenders of Cothique and chosen by the Lord of the Deeps himself.
As the living ramparts that preserve Ulthuan’s homelands, High Elf Spearmen are amongst the most acclaimed of the Asur’s militia. When a High Elf begins his martial training, he must first master both blade and bow, after which he must spend a decade in the white-garbed ranks of an Archer regiment before being considered for service as a Spearman in the crucial last line of Ulthuan’s defence. When a phalanx of spears takes position on the field it is a near-insurmountable presence, with every individual instinctively knowing the mind of his comrades, each playing their role as if part of a carefully choreographed plan. Without a command or gesture, High Elf Spearmen can go from overlapping one another and providing protection in one moment, to flowing freely to exploit a gap in the enemy line in the next.
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
The magical aura surrounding this unit protects allies from harm.
When bracing, this unit negates the charge bonus of any attacker.
This unit can hide in forests until enemy units get too close.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
When standing and bracing against a charge this unit will negate the enemy's charge bonus.
This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
|Battle Entity Stats|
|Ch. Dist. to Commence Run||30.00|
|Ch. Dist. to Adopt Pose||25.00|
|Ch. Dist. to Pick Target||25.00|
|Land Unit Stats|
|Unit Category||Melee Infantry|
|Unit Class||Melee Infantry|
|Move Action Points||2100|
|Visibility Range||40 - 1500|
|Spot Tree Distance||60|
|Spot Scrub Distance||60|
|Bonus Hit Points||55|
|Unit Caste||Melee Infantry|
|Unit Group||Spear Infantry|
|Unit Group Parent||Infantry|
|Bonus vs Cavalry|
|Bonus vs Large||15|
|Bonus vs Infantry|
|Weapon AP Damage||6|
|Missile Block Chance||55|