The Grey (Shadow Warriors) - Unit | Total War: WARHAMMER II Database The Grey (Shadow Warriors) - Unit | Total War: WARHAMMER II Database

The Grey (Shadow Warriors)

ID: wh2_dlc10_hef_inf_the_grey_ror_0

Unit

The Grey (Shadow Warriors)
Missile Infantry
80 1150 287
Good Range
Vanguard Deployment
Master Ambusher
6,400
Armour 30
Leadership 82
Speed 40
Melee Attack 45
Melee Defence 29
Weapon Strength 32
Charge Bonus 10
Ammunition 20
Range 180
Missile Strength 32

About

Unit Description

The Elves of the Grey have battled ceaselessly for generations, and will continue that tradition for generations to come.

Historical Description

The Shadow Warriors are masters of ambush and guerrilla warfare, and are elite warriors even among other Elves. They strike swiftly and noiselessly from concealment with deadly accurate volleys from their longbows, before charging forth to slay any survivors with a flurry of blades. Even at times when the populace of Ulthuan does not consider itself at war, there is no respite for the Shadow Warriors. Weary and grim, they constantly patrol the barren shores and bleakest hills of Nagarythe. They keep a constant vigil against approach of the evil Druchii who sank their homeland beneath the waves.

Abilities

Martial Prowess

High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.

Loec's Shroud

Shadows be thy cloak and darkness thy ally.

Attributes

Guerilla Deployment

Fire Whilst Moving

This unit can fire while on the move.

Snipe

This unit remains hidden while firing.

Stalk

This unit can move hidden in any terrain.

Strengths & Weaknesses

Good Range

This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.

Master Ambusher

This unit can move whilst hidden in any terrain, firing in any direction even whilst running!

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.00
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.40
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 160
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 45
Melee Defence 29
Charge Bonus 10
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 4
Morale 82
Bonus Hit Points 72
Unit Stats
Unit Caste Missile Infantry
Unit Weight Medium
Unit Group Missile Infantry
Unit Group Parent Missile Infantry
Recruitment Turns 1
Recruitment Cost 1150
Upkeep Cost 287
Unit Size 80
Melee CP 300
Missile CP 850

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 22
Weapon AP Damage 10
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 180
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 18
Armor-Piercing Damage 4
Base Reload Time 11
Armour
Armour Value 30
Shield
Missile Block Chance 0