Shadow-walkers

ID: wh2_dlc10_hef_inf_shadow_walkers_0

Unit

Shadow-walkers
Missile Infantry
60 1100 275
Good Range
Vanguard Deployment
Stalk
Master Ambusher
4,920
Armour 30
Leadership 75
Speed 40
Melee Attack 40
Melee Defence 27
Weapon Strength 34
Charge Bonus 12
Ammunition 20
Range 180
Missile Strength 57

About

Unit Description

As well as commanding bands of Shadow Warriors, Shadow-walkers form an elite retinue of Nagarythe’s finest to accompany Alith Anar into battle.

Historical Description

Bands of Shadow Warriors are often led by the most capable of their kin, known as Shadow-walkers. To reach the rank of Shadow-walker an Elf must have hundreds of years in the field under his cape and have proven to be utterly dedicated to Nagarythe’s cause. Compared to other High Elves, they are merciless, cold and callous - almost indistinguishable from the Druchii they hunt. They are unquestioningly loyal to their king, and as such, will form Alith Anar’s elite retinue on occasions when he is forced into open battle.

Abilities

Martial Prowess

High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.

Attributes

Guerilla Deployment

Fire Whilst Moving

This unit can fire while on the move.

Stalk

This unit can move hidden in any terrain.

Strengths & Weaknesses

Good Range

This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.

Master Ambusher

This unit can move whilst hidden in any terrain, firing in any direction even whilst running!

Stalk

This unit can move hidden in any terrain.

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.00
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.40
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 160
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 40
Melee Defence 27
Charge Bonus 12
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 4
Morale 75
Bonus Hit Points 74
Unit Stats
Unit Caste Missile Infantry
Unit Weight Medium
Unit Group Missile Infantry
Unit Group Parent Missile Infantry
Recruitment Turns 2
Recruitment Cost 1100
Upkeep Cost 275
Unit Size 60
Melee CP 325
Missile CP 875

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 12
Weapon Damage 24
Weapon AP Damage 10
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 180
Minimum Range
Marksmanship Bonus 30
Projectile Spread
Damage 22
Armor-Piercing Damage 5
Base Reload Time 11
Armour
Armour Value 30
Shield
Missile Block Chance 0