Everqueen's Court Guards (Sisters of Avelorn) - Unit | Total War: WARHAMMER II Database Everqueen's Court Guards (Sisters of Avelorn) - Unit | Total War: WARHAMMER II Database

Everqueen's Court Guards (Sisters of Avelorn)

ID: wh2_dlc10_hef_inf_everqueens_court_guards_ror_0

Unit

Everqueen's Court Guards (Sisters of Avelorn)
Missile Infantry
80 1400 350
Armour-Piercing Missiles
Good Range
Decent Melee Combatant
Bows of Avelorn
6,720
Armour 40
Leadership 92
Speed 36
Melee Attack 45
Melee Defence 48
Weapon Strength 32
Charge Bonus 7
Ammunition 22
Range 180
Missile Strength 32

About

Unit Description

Only the purest of heart may serve the Everqueen.

Historical Description

Sisters of Avelorn are keen-eyed archers, Elf maids chosen from the ranks of the citizen levy by the Everqueen's personal decree. By tradition, only the most gifted are welcomed into the Sisters of Avelorn for, just as the Everqueen embodies all that is ideal and unblemished in the Elven race, so too must her chosen guardians; not only in mind and body, but also in pursuit of the spiritual. Such measures serve to raise the warriors of the Maiden Guard above the petty intrigues that often pervade the Everqueen's court, ensuring that they remain incorruptible.

Abilities

Banner of Avelorn

Crafted anew when an Everqueen ascends to the throne, the banner is a beacon of life and light.

Martial Prowess

High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.

Attributes

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Bows of Avelorn

Loosing arrows of mystical blue fire, they excel at setting vulnerable units ablaze and piercing the toughest armour.

Decent Melee Combatant

Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.

Good Range

This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.60
Acceleration 5.00
Deceleration 5.00
Charge Speed 4.30
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 160
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 45
Melee Defence 48
Charge Bonus 7
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 4
Morale 92
Bonus Hit Points 76
Unit Stats
Unit Caste Missile Infantry
Unit Weight Medium
Unit Group Missile Infantry
Unit Group Parent Missile Infantry
Recruitment Turns 1
Recruitment Cost 1400
Upkeep Cost 350
Unit Size 80
Melee CP 350
Missile CP 1050

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 22
Weapon AP Damage 10
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 180
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 4
Armor-Piercing Damage 18
Base Reload Time 10
Armour
Armour Value 40
Shield
Missile Block Chance 0