Handmaiden of the Everqueen - Unit | Total War: WARHAMMER II Database Handmaiden of the Everqueen - Unit | Total War: WARHAMMER II Database

Handmaiden of the Everqueen

ID: wh2_dlc10_hef_cha_handmaiden_0

Unit

Handmaiden of the Everqueen
Hybrid Weapon Specialist
1 750 187
Anti-Large
Charge Defence Against Large Foes
Bows of Avelorn
3,688
Armour 40
Leadership 75
Speed 40
Melee Attack 40
Melee Defence 52
Weapon Strength 360
Charge Bonus 22
Ammunition 30
Range 180
Missile Strength 190

About

Unit Description

At all times these beautiful warriors accompany the Everqueen, as her advisors and protectors.

Historical Description

Highest ranking of all the Sisters of Avelorn are the Handmaidens of the Everqueen. They are paragons of Elvenkind, as peerless in artistic pursuits as they are in the bloody business of battle. Should a Handmaiden grace the battlefield with her presence, she is treated with reverence by the High Elves that fight at her side. To serve as a Handmaiden is a great honour most commonly bestowed on those Sisters of Avelorn, who have proven their swiftness with blade, precision with bow and, above all, an unswerving loyalty to the Everqueen, many times over.

Abilities

Quicksilver Shot

The warriors of Avelorn are famed for their ability to fire and reload in the blink of an eye.

Martial Prowess

High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.

Foe-Seeker

There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Attributes

Charge Defence vs. Large

When bracing, this unit negates the charge bonus of any large attacker.

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Fire Whilst Moving

This unit can fire while on the move.

Strengths & Weaknesses

Anti-Large

Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Bows of Avelorn

Loosing arrows of mystical blue fire, they excel at setting vulnerable units ablaze and piercing the toughest armour.

Charge Defence Against Large Foes

When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.00
Acceleration 4.00
Deceleration 5.00
Charge Speed 4.90
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 160
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 40
Melee Defence 52
Charge Bonus 22
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 75
Bonus Hit Points 3680
Unit Stats
Unit Caste Hero
Unit Weight Heavy
Unit Group Hybrid Weapon Specialist
Unit Group Parent Heroes
Recruitment Turns 1
Recruitment Cost 750
Upkeep Cost 187
Unit Size 1
Melee CP 400
Missile CP 400

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Spear
Bonus vs Cavalry
Bonus vs Large 35
Bonus vs Infantry
Weapon Damage 250
Weapon AP Damage 110
Building Damage 150
Missile Weapon
Projectile Number 1
Effective Range 180
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 55
Armor-Piercing Damage 125
Base Reload Time 9
Armour
Armour Value 40
Shield
Missile Block Chance 0