About
Unit Description
The mighty deeds of the Fireborn are spoken of in hushed tones by all the princes of Caledor.
Historical Description
Long ago, Ulthuan was dominated by the valorous deeds and wise rule of Caledor's Dragon Princes. Now, the royal bloodline has faded, and the power of Dragons has diminished, but Caledor's pride still shines bright. Where they once rode Dragons, today they ride to war upon swift horses. Both mount and rider wear crested ithilmar armour whose style echoes that of the Dragons riders of old. This Dragon armour is forged in the heart of Vaul's Anvil, where ancient enchantments are bound into the cooling ithilmar, ensuring that no lesser flame than the fires of Vaul can offer harm to the armour or its wearer.
Abilities
Martial Mastery
While all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.
Attributes
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a
damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Armoured & Shielded
Armoured units can block damage from any source apart from
Armour-Piercing damage.
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Dragon Armour
Fire attacks cannot harm the wearer of this enchanted, volcano-forged armour.
Martial Mastery
A rigorous selection process and relentless training have turned this unit into the perfect fighting machine. This effect is lost, however, if the unit is badly damaged.
Detailed Stats
Battle Entity Stats |
Unit Size |
Medium |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
3.30 |
Acceleration |
2.00 |
Deceleration |
4.00 |
Charge Speed |
4.50 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
30.00 |
Ch. Dist. to Pick Target |
25.00 |
Turn Speed |
90 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Cavalry |
Unit Class |
Shock Cavalry |
Move Action Points |
2100 |
Melee Attack |
45 |
Melee Defence |
38 |
Charge Bonus |
80 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
5 |
Morale |
95 |
Bonus Hit Points |
94 |
Unit Stats |
Unit Caste |
Melee Cavalry |
Unit Weight |
Heavy |
Unit Group |
Shock Cavalry |
Unit Group Parent |
Cavalry & Chariots |
Recruitment Turns |
3 |
Recruitment Cost |
1850 |
Upkeep Cost |
463 |
Unit Size |
60 |
Melee CP |
1850 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Lance |
Bonus vs Cavalry |
|
Bonus vs Large |
18 |
Bonus vs Infantry |
|
Weapon Damage |
31 |
Weapon AP Damage |
13 |
Building Damage |
10 |
Shield |
Missile Block Chance |
35 |