The Fireborn (Dragon Princes)

ID: wh2_dlc10_hef_cav_the_fireborn_ror_0


The Fireborn (Dragon Princes)
Shock Cavalry
60 1850 463
Armoured & Shielded
Dragon Armour
Martial Mastery
Armour 110
Leadership 95
Speed 33
Melee Attack 45
Melee Defence 38
Weapon Strength 44
Charge Bonus 80


Unit Description

The mighty deeds of the Fireborn are spoken of in hushed tones by all the princes of Caledor.

Historical Description

Long ago, Ulthuan was dominated by the valorous deeds and wise rule of Caledor's Dragon Princes. Now, the royal bloodline has faded, and the power of Dragons has diminished, but Caledor's pride still shines bright. Where they once rode Dragons, today they ride to war upon swift horses. Both mount and rider wear crested ithilmar armour whose style echoes that of the Dragons riders of old. This Dragon armour is forged in the heart of Vaul's Anvil, where ancient enchantments are bound into the cooling ithilmar, ensuring that no lesser flame than the fires of Vaul can offer harm to the armour or its wearer.


Martial Mastery

While all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.


Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses


Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Armoured & Shielded

Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Dragon Armour

Fire attacks cannot harm the wearer of this enchanted, volcano-forged armour.

Martial Mastery

A rigorous selection process and relentless training have turned this unit into the perfect fighting machine. This effect is lost, however, if the unit is badly damaged.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 25.00
Turn Speed 90
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Shock Cavalry
Move Action Points 2100
Melee Attack 45
Melee Defence 38
Charge Bonus 80
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 5
Morale 95
Bonus Hit Points 94
Unit Stats
Unit Caste Melee Cavalry
Unit Weight Heavy
Unit Group Shock Cavalry
Unit Group Parent Cavalry & Chariots
Recruitment Turns 3
Recruitment Cost 1850
Upkeep Cost 463
Unit Size 60
Melee CP 1850
Missile CP


Melee Weapon
Weapon Size
Weapon Type Lance
Bonus vs Cavalry
Bonus vs Large 18
Bonus vs Infantry
Weapon Damage 31
Weapon AP Damage 13
Building Damage 10
Armour Value 110
Missile Block Chance 35