Giant Slayers

ID: wh2_dlc10_dwf_inf_giant_slayers

Unit

Giant Slayers
Great Axe Infantry
80 1200 300
Armour-Piercing
Anti-Large
Fast (for a Dwarf)
Deathblow
8,640
Armour
Leadership 100
Speed 40
Melee Attack 50
Melee Defence 30
Weapon Strength 43
Charge Bonus 32

About

Unit Description

Great warriors and doomseekers who have unsuccessfully found death thus far... even against Giants.

Historical Description

Slayers are the strangest and most deadly of all Dwarfs. They are outlandish doom-seekers, individuals who have wholly dedicated the entire fibre of their being to the hardest and most destructive life of battle that they can find. They take the solemn and binding vow of the Slayer Cult, oaths which oblige them to forevermore seek death in battle at the hands of the most deadly enemy they can find. Next, Slayers shave their heads save for a solitary crest - a fearsome plume which they dye bright and stiffen so that it sticks out at alarming angles. Then they begin their quest for a glorious death, deliberately seeking out mighty targets to destroy such as Trolls, Ogres, or even Giants. In times of battle, Slayers arrive from the wilderness to join a throng, lending their considerable combat skills to the Dwarf cause. Many desperate wars have been won by the ferocity and sheer determination of the Slayers. Although they prefer to hew down towering monsters, at need, they will turn their axes to scything down any enemy. Even when bloodied and battered after a battle's end, they will pause only long enough to slake their thirst before beginning their deathquest anew.

Abilities

Deathblow

Such is the strength within this warrior that when they strike it is sure to be a deathblow!

Attributes

Hide (forest)

This unit can hide in forests until enemy units get too close.

Unbreakable

This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

Anti-Large

Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Deathblow

Slayers are unbreakable and always fight to the bitter end – sometimes even beyond that! Imminent death only makes them fight harder. When killed in melee, Slayers launch a final attack with their dying breaths.

Fast (for a Dwarf)

While Dwarfs are generally not the most nimble inhabitants of the Old World, they can move surprisingly fast when not slowed by heavy armour.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.00
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.60
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 180
Strafe Speed 1.30
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 50
Melee Defence 30
Charge Bonus 32
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 7
Morale 100
Bonus Hit Points 100
Unit Stats
Unit Caste Melee Infantry
Unit Weight Light
Unit Group Great Axe Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 1200
Upkeep Cost 300
Unit Size 80
Melee CP 1200
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large 30
Bonus vs Infantry
Weapon Damage 10
Weapon AP Damage 33
Building Damage 14
Armour
Armour Value
Shield
Missile Block Chance 0