Kharibdyss

ID: wh2_dlc10_def_mon_kharibdyss_0

Unit

Kharibdyss
Monster Killer
1 1700 425
Anti-Large
Causes Terror
Scaly Skin
Aquatic
10,400
Armour 60
Leadership 65
Speed 46
Melee Attack 55
Melee Defence 30
Weapon Strength 500
Charge Bonus 45

About

Unit Description

A loathsome beast of uncharted depths possessing colossal strength and insatiable hunger.

Historical Description

The Kharibdyss is a loathsome beast of the uncharted depths, goaded to war by the Dark Elves. It is brutish and slow-witted at heart and simply rampages wherever hunger leads it. It is one of the most formidable weapons under Druchii command. Its slimy body, adapted to resist the pressures of the ocean, is unstoppable on land, possessing colossal strength and incredible fortitude. Smaller foes are simply swept into its maw by its crown of flailing tentacles. Larger foes are entangled and held fast whilst razor-sharp teeth feast upon their succulent flesh.

Abilities

Abyssal Howl

The Kharibdyss lets out a spine-chilling howl, terrifying those who would dare to stand in its path.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

Anti-Large

Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Aquatic

Whereas some units struggle to fight and move in shallow water, aquatic units excel.

Scaly Skin

Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.

Causes Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Detailed Stats

Battle Entity Stats
Unit Size Very Large
Unit Type Giant
Hit Points 8
Walk Speed 3.30
Run Speed 4.60
Acceleration 5.00
Deceleration 7.00
Charge Speed 5.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 100
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 55
Melee Defence 30
Charge Bonus 45
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 65
Bonus Hit Points 10392
Unit Stats
Unit Caste Monster
Unit Weight Very Heavy
Unit Group Monster Killer
Unit Group Parent Monsters & Beasts
Recruitment Turns 3
Recruitment Cost 1700
Upkeep Cost 425
Unit Size 1
Melee CP 1800
Missile CP

Equipment

Melee Weapon
Weapon Size Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large 30
Bonus vs Infantry
Weapon Damage 150
Weapon AP Damage 350
Building Damage 400
Armour
Armour Value 60
Shield
Missile Block Chance 0