|Sisters of the Singing Doom (Witch Elves)|
||Dual Dagger Infantry|
|Madness of Khaine|
The sisters specialise in the three D's: doom, death and destruction.
Witch Elves are the cruellest of all their heartless race, for they live only to serve Khaine's malevolent demands for bloody, agonising sacrifice. Their observances to the Lord of Murder are blood-slicked affairs. Still-beating hearts are ripped from victim's chests and hurled into fires, writhing flesh is daubed with gore-red runes and altars are decorated with the entrails of dying captives. Yet ceremonies are but a part of the Witch Elves' worship - their truest observances take place upon the field of battle. On the eve of war, Witch Elves drink blood laced with poisonous barbs, driving them into a divine frenzy. Whilst in this god-touched state, they give no thought to their own defence, and seek only to hack foes apart in a blood-drenched orgy of slaughter. There is little grace to such an assault, merely a whirling storm of venom-coated blades that slash at the foe with maddened fury. Those enemies unfortunate enough to survive their wounds are rounded up by the Witch Elves at the battle's end. These poor souls are torn apart in wild victory celebrations, their blood offered in libation to the ever-thirsting Lord of Murder.
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit can hide in forests until enemy units get too close.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
The Witch Elves' venom makes its target susceptible to the Madness of Khaine – forcing it into a mindless, rampaging bloodlust.
Merciless, frenzied agents of slaughter even when unprovoked, this unit takes especially well to Khaine’s murderous blessing.
|Battle Entity Stats|
|Ch. Dist. to Commence Run||35.00|
|Ch. Dist. to Adopt Pose||32.00|
|Ch. Dist. to Pick Target||30.00|
|Land Unit Stats|
|Unit Category||Melee Infantry|
|Unit Class||Melee Infantry|
|Move Action Points||2100|
|Visibility Range||40 - 1500|
|Spot Tree Distance||60|
|Spot Scrub Distance||60|
|Bonus Hit Points||57|
|Unit Caste||Melee Infantry|
|Unit Group||Dual Dagger Infantry|
|Unit Group Parent||Infantry|
|Bonus vs Cavalry|
|Bonus vs Large|
|Bonus vs Infantry||8|
|Weapon AP Damage||9|
|Missile Block Chance||0|
|The Blessed Dread|
|The Blessed Dread Separatists|
|Blood Hall Coven|
|Cult of Excess|
|Cult of Pleasure|
|Cult of Pleasure Separatists|
|Dark Elf Intervention|
|Dark Elf Rebels|
|Hag Graef Separatists|
|Har Ganeth Separatists|
|Scourge of Khaine|