Sisters of the Singing Doom (Witch Elves)

ID: wh2_dlc10_def_inf_sisters_of_the_singing_doom_ror_0


Sisters of the Singing Doom (Witch Elves)
Dual Dagger Infantry
100 1050 262
Madness of Khaine
Murderous Mastery
Armour 5
Leadership 82
Speed 44
Melee Attack 48
Melee Defence 34
Weapon Strength 32
Charge Bonus 24


Unit Description

The sisters specialise in the three D's: doom, death and destruction.

Historical Description

Witch Elves are the cruellest of all their heartless race, for they live only to serve Khaine's malevolent demands for bloody, agonising sacrifice. Their observances to the Lord of Murder are blood-slicked affairs. Still-beating hearts are ripped from victim's chests and hurled into fires, writhing flesh is daubed with gore-red runes and altars are decorated with the entrails of dying captives. Yet ceremonies are but a part of the Witch Elves' worship - their truest observances take place upon the field of battle. On the eve of war, Witch Elves drink blood laced with poisonous barbs, driving them into a divine frenzy. Whilst in this god-touched state, they give no thought to their own defence, and seek only to hack foes apart in a blood-drenched orgy of slaughter. There is little grace to such an assault, merely a whirling storm of venom-coated blades that slash at the foe with maddened fury. Those enemies unfortunate enough to survive their wounds are rounded up by the Witch Elves at the battle's end. These poor souls are torn apart in wild victory celebrations, their blood offered in libation to the ever-thirsting Lord of Murder.


Murderous Mastery

Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.

Murderous Prowess Indicator

Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!


Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!


Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses


Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.


This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.

Madness of Khaine

The Witch Elves' venom makes its target susceptible to the Madness of Khaine – forcing it into a mindless, rampaging bloodlust.

Murderous Mastery

Merciless, frenzied agents of slaughter even when unprovoked, this unit takes especially well to Khaine’s murderous blessing.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.60
Run Speed 4.40
Acceleration 5.00
Deceleration 6.00
Charge Speed 5.20
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 32.00
Ch. Dist. to Pick Target 30.00
Turn Speed 220
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 48
Melee Defence 34
Charge Bonus 24
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 7
Morale 82
Bonus Hit Points 57
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Dual Dagger Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 1050
Upkeep Cost 262
Unit Size 100
Melee CP 1050
Missile CP


Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 8
Weapon Damage 23
Weapon AP Damage 9
Building Damage 10
Armour Value 5
Missile Block Chance 0