About
Unit Description
The Sisters of Slaughter are creatures of instinct, impossible to predict and unfathomably deadly.
Historical Description
The Sisters fight as they live, moment to moment, with every gut-spilling swipe and viper-quick slash unplanned until the second it is unleashed. Those who have not seen the Sisters of Slaughter at their quicksilver trade mock their talents, refusing to believe that mere instinct - however finely honed - could replace discipline and training. Such doubts last only until the naysayer witnesses a lone Sister hack her way through a trio of captured Daemons, or sees a handful of gladiatrixes fell a raging Chimera with an attack patter that is as sublimely artistic as it is impossible to predict.
Abilities
The Trial of Blades
The laughing warrior-women dance into battle, spinning their blades with a ferocious grace.
Murderous Mastery
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
Attributes
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Defender
This elite unit excels at pinning the enemy down in melee, buying time for the rest of your army to get into position.
Dodge
This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
Murderous Mastery
Merciless, frenzied agents of slaughter even when unprovoked, this unit takes especially well to Khaine’s murderous blessing.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.60 |
Run Speed |
4.40 |
Acceleration |
5.00 |
Deceleration |
6.00 |
Charge Speed |
5.20 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
32.00 |
Ch. Dist. to Pick Target |
30.00 |
Turn Speed |
220 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Melee Infantry |
Unit Class |
Melee Infantry |
Move Action Points |
2100 |
Melee Attack |
37 |
Melee Defence |
57 |
Charge Bonus |
20 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
7 |
Morale |
82 |
Bonus Hit Points |
67 |
Unit Stats |
Unit Caste |
Melee Infantry |
Unit Weight |
Medium |
Unit Group |
Whip Infantry |
Unit Group Parent |
Infantry |
Recruitment Turns |
2 |
Recruitment Cost |
1100 |
Upkeep Cost |
225 |
Unit Size |
100 |
Melee CP |
1100 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Sword |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
27 |
Weapon AP Damage |
11 |
Building Damage |
10 |
Shield |
Missile Block Chance |
20 |