Blades of the Blood Queen (Executioners)

ID: wh2_dlc10_def_inf_blades_of_the_blood_queen_ror_0

Unit

Blades of the Blood Queen (Executioners)
Greatsword Infantry
100 1500 375
Armoured
Armour-Piercing
Anti-Infantry
Murderous Mastery
8,400
Armour 100
Leadership 92
Speed 31
Melee Attack 48
Melee Defence 43
Weapon Strength 42
Charge Bonus 24

About

Unit Description

Like their mistress, the Blades of the Blood Queen glory in bloodshed.

Historical Description

Har Ganeth is the spiritual centre of Khaine's worship, with many shrines to the Lord of Murder, dominated by the towering edifice of the great temple. Countless victims are brought here to be sacrificed upon Khaine's altars. It was in Har Ganeth that the first ceremonies of execution were held. In the wake of a great victory over the High Elves, the guards of Har Ganeth led thousands of captives to the pinnacle of the temple and beheaded them with full ceremony and ritual. Such was the Dark Elves' delight when they beheld the bloodied heads tumbling down the steps that, from that day forth, executions became a regular feature in Har Ganeth society and a punishment for all manner of diverse crimes. Every Executioner carries a draich, the ceremonial weapon of his calling, forged by its wielder under the supervision of the armourers of Khaine's great temple. As an Executioner learns his bloody skills, he also refines his weapon so that the two are as one. Some Executioners prefer a heavy axe-like blade, others a slender sword, depending upon their own abilities and preferred method of killing. Regardless of design, these weapons are fearsome in battle, able to cleave through armour, flesh and bone with but a single, flawlessly placed strike.

Abilities

Guardian

In the midst of a bloodbath it's good to know that someone has your back.

Murderous Mastery

Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.

Murderous Prowess Indicator

Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Frenzy

Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Murderous Mastery

Merciless, frenzied agents of slaughter even when unprovoked, this unit takes especially well to Khaine’s murderous blessing.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.10
Acceleration 3.00
Deceleration 4.00
Charge Speed 3.90
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 140
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 48
Melee Defence 43
Charge Bonus 24
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 92
Bonus Hit Points 76
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Greatsword Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 1500
Upkeep Cost 375
Unit Size 100
Melee CP 1500
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 14
Weapon Damage 13
Weapon AP Damage 29
Building Damage 10
Armour
Armour Value 100
Shield
Missile Block Chance 0