![]() |
|
Blades of the Blood Queen (Executioners) | |
|
Greatsword Infantry |
![]() |
100 | ![]() |
1500 | ![]() |
375 |
![]() |
Armoured |
![]() |
Armour-Piercing |
![]() |
Anti-Infantry |
![]() |
Murderous Mastery |
![]() |
||||
![]() |
Armour | 100 | ||
![]() |
Leadership | 92 | ||
![]() |
Speed | 31 | ||
![]() |
Melee Attack | 48 | ||
![]() |
Melee Defence | 43 | ||
![]() |
Weapon Strength | 42 | ||
![]() |
Charge Bonus | 24 |
![]() ![]() ![]() ![]() |
Like their mistress, the Blades of the Blood Queen glory in bloodshed.
Har Ganeth is the spiritual centre of Khaine's worship, with many shrines to the Lord of Murder, dominated by the towering edifice of the great temple. Countless victims are brought here to be sacrificed upon Khaine's altars. It was in Har Ganeth that the first ceremonies of execution were held. In the wake of a great victory over the High Elves, the guards of Har Ganeth led thousands of captives to the pinnacle of the temple and beheaded them with full ceremony and ritual. Such was the Dark Elves' delight when they beheld the bloodied heads tumbling down the steps that, from that day forth, executions became a regular feature in Har Ganeth society and a punishment for all manner of diverse crimes. Every Executioner carries a draich, the ceremonial weapon of his calling, forged by its wielder under the supervision of the armourers of Khaine's great temple. As an Executioner learns his bloody skills, he also refines his weapon so that the two are as one. Some Executioners prefer a heavy axe-like blade, others a slender sword, depending upon their own abilities and preferred method of killing. Regardless of design, these weapons are fearsome in battle, able to cleave through armour, flesh and bone with but a single, flawlessly placed strike.
In the midst of a bloodbath it's good to know that someone has your back.
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
This unit can hide in forests until enemy units get too close.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Armoured units can block damage from any source apart from Armour-Piercing damage.
Merciless, frenzied agents of slaughter even when unprovoked, this unit takes especially well to Khaine’s murderous blessing.
Battle Entity Stats | |
---|---|
Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 3.10 |
Acceleration | 3.00 |
Deceleration | 4.00 |
Charge Speed | 3.90 |
Ch. Dist. to Commence Run | 30.00 |
Ch. Dist. to Adopt Pose | 25.00 |
Ch. Dist. to Pick Target | 25.00 |
Turn Speed | 140 |
Strafe Speed | 1.00 |
Land Unit Stats | |
---|---|
Unit Category | Melee Infantry |
Unit Class | Melee Infantry |
Move Action Points | 2100 |
Melee Attack | 48 |
Melee Defence | 43 |
Charge Bonus | 24 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 6 |
Morale | 92 |
Bonus Hit Points | 76 |
Unit Stats | |
---|---|
Unit Caste | Melee Infantry |
Unit Weight | Medium |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 1500 |
Upkeep Cost | 375 |
Unit Size | 100 |
Melee CP | 1500 |
Missile CP |
Melee Weapon | |
---|---|
Weapon Size | |
Weapon Type | Sword |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | 14 |
Weapon Damage | 13 |
Weapon AP Damage | 29 |
Building Damage | 10 |
Armour | |
---|---|
Armour Value | 100 |
Shield | |
---|---|
Missile Block Chance | 0 |