Raven Heralds (Repeater Crossbow)

ID: wh2_dlc10_def_cav_raven_heralds_ror_0

Unit

Raven Heralds (Repeater Crossbow)
Flying Missile Cavalry
24 900 200
Armour-Piercing Missiles
Very Fast
Vanguard Deployment
4,080
Armour 30
Leadership 62
Speed 33
Melee Attack 25
Melee Defence 22
Weapon Strength 24
Charge Bonus 20
Ammunition 16
Range 115
Missile Strength 58

About

Unit Description

The Raven Heralds appear from nowhere, leaving piles of corpses in their wake.

Historical Description

In the grim days when armies of Daemons besieged Ulthuan, keen-eyed messengers from Nagarythe kept guard for any signs of a daemonic intrusion. These Dark Riders wore cloaks of black feathers, invoking the raven-headed god Nethu to keep them hidden from the eyes of the enemy. During the civil war, the Dark Riders earned a more sinister reputation. They travelled ahead of Nagarythe's hosts, sowing terror and confusion wherever they rode, burning villages and driving their people into the wilds. In battle, Dark Riders take delight in skirting the enemy flanks to attack war machines and cut lines of supply. They revel in the prospect of running down terror-stricken victims, dragging out every moment of wild panic as long as possible before delivering the final heart-seeking strike.

Abilities

Murderous Prowess

Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.

Murderous Prowess Indicator

Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Attributes

Guerilla Deployment

Strengths & Weaknesses

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Very Fast

This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 25.00
Turn Speed 90
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Missile Cavalry
Move Action Points 2100
Melee Attack 25
Melee Defence 22
Charge Bonus 20
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 3
Morale 62
Bonus Hit Points 162
Unit Stats
Unit Caste Missile Cavalry
Unit Weight Medium
Unit Group Flying Missile Cavalry
Unit Group Parent Missile Cavalry & Chariots
Recruitment Turns 1
Recruitment Cost 900
Upkeep Cost 200
Unit Size 24
Melee CP 100
Missile CP 800

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 19
Weapon AP Damage 5
Building Damage 10
Missile Weapon
Projectile Number 2
Effective Range 115
Minimum Range
Marksmanship Bonus 30
Projectile Spread 1.75
Damage 6
Armor-Piercing Damage 22
Base Reload Time 14
Armour
Armour Value 30
Shield
Missile Block Chance 0