Doomfire Warlocks

ID: wh2_dlc10_def_cav_doomfire_warlocks_0

Unit

Doomfire Warlocks
Magical Cavalry
60 1200 300
Very Fast
Poison Attacks
4,860
Armour 15
Leadership 65
Speed 33
Melee Attack 32
Melee Defence 22
Weapon Strength 45
Charge Bonus 40

About

Unit Description

Hollow-eyed murderers, the Doomfire Warlocks must loosen the grip of Slaanesh with the blood of others.

Historical Description

When Malekith first learned of the Prophecy of Demise, his initial wrathful blow fell against the Doomfire Warlocks of Hag Graef. Fearing their rebellion, the Witch King cursed them with hollowness, and their souls have teetered between the mortal world and the Realm of Chaos ever since. Thus, whilst other Elves fear Slaanesh as a potential fate, Doomfire Warlocks feel the Dark Prince's grasp on their souls grow with every passing day. As the grip tightens, dark runes blaze in to life on their flesh, an unholy fire that creeps slowly across the skin.

Abilities

Lesser Doombolt

The sky opens and a bolt of burning, pure Chaos black lightning hurtles towards the foe.

Soulblight

Harnessing the sickly power of Shyish, the Wizard weakens the foe's will to survive the battle.

Murderous Prowess

Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.

Murderous Prowess Indicator

Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Attributes

Guerilla Deployment

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Poison Attacks

The poisonous attacks of this unit weaken the target's speed and damage.

Very Fast

This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 25.00
Turn Speed 90
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Melee Cavalry
Move Action Points 2100
Melee Attack 32
Melee Defence 22
Charge Bonus 40
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 5
Morale 65
Bonus Hit Points 73
Unit Stats
Unit Caste Melee Cavalry
Unit Weight Medium
Unit Group Magical Cavalry
Unit Group Parent Cavalry & Chariots
Recruitment Turns 1
Recruitment Cost 1200
Upkeep Cost 300
Unit Size 60
Melee CP 1200
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 32
Weapon AP Damage 13
Building Damage 10
Armour
Armour Value 15
Shield
Missile Block Chance 0