Chosen of the Gods (Ushabti - Great Bow) - Unit | Total War: WARHAMMER II Database Chosen of the Gods (Ushabti - Great Bow) - Unit | Total War: WARHAMMER II Database

Chosen of the Gods (Ushabti - Great Bow)

ID: wh2_dlc09_tmb_mon_ushabti_ror

Unit

Chosen of the Gods (Ushabti - Great Bow)
Monstrous Missile Infantry
12
Shieldbreaker
Armoured
Armour-Piercing Missiles
Anti-Infantry
6,096
Armour 90
Leadership 50
Speed 54
Melee Attack 30
Melee Defence 44
Weapon Strength 65
Charge Bonus 18
Ammunition 21
Range 255
Missile Strength 50

About

Unit Description

Bearing the faces of Nehekhara’s illustrious pantheon, these Ushabti use spear-sized arrows – and the fear of the gods – to strike at the unfortunate foe.

Historical Description

The Ushabti are large, guardian statues carved into the likeness of the gods and goddess of ancient Nehekhara, statues that stand guard and protect the perimeters of the necropolises and within the passageways of the great pyramids of the Tomb Kings. These Ushabti are imposing monuments to Nehekhara's former power, and all who pass through their shadows tremble under their unnerving and imposing sight. In times of need, the Liche Priests awaken the Ushabti with powerful incantations, and with the sound of cracking stone, the Ushabti step down from their plinths and daises, silent and ready for war. In ancient times, the living warriors of Nehekhara took great strength from the fact that the Ushabti fought alongside, for who could fail to be inspired by the physical representations of their gods marching into battle at their sides.

Abilities

Disintegrating

The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.

Crumbling

In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Construct

This unit is an animated construct (does not rout, is immune to terror, becomes unstable when is low). Necrotects can push it to its full combat potential and restore it in battle.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Shieldbreaker

This unit’s shield-breaking attacks can significantly weaken the target’s chance of blocking missile attacks.

Detailed Stats

Battle Entity Stats
Unit Size Large
Unit Type Giant
Hit Points 8
Walk Speed 2.00
Run Speed 5.40
Acceleration 4.00
Deceleration 4.00
Charge Speed 7.80
Ch. Dist. to Commence Run 40.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 80
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 30
Melee Defence 44
Charge Bonus 18
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 2
Morale 50
Bonus Hit Points 500
Unit Stats
Unit Caste Monstrous Infantry
Unit Weight Heavy
Unit Group Monstrous Missile Infantry
Unit Group Parent Constructs
Recruitment Turns 2
Recruitment Cost
Upkeep Cost
Unit Size 12
Melee CP 300
Missile CP 1000

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 18
Weapon AP Damage 47
Building Damage 100
Missile Weapon
Projectile Number 1
Effective Range 255
Minimum Range 20
Marksmanship Bonus 30
Projectile Spread 2.50
Damage 4
Armor-Piercing Damage 16
Base Reload Time 11
Armour
Armour Value 90
Shield
Missile Block Chance 0