The Sphinx of Usekph (Necrosphinx) - Unit | Total War: WARHAMMER II Database The Sphinx of Usekph (Necrosphinx) - Unit | Total War: WARHAMMER II Database

The Sphinx of Usekph (Necrosphinx)

ID: wh2_dlc09_tmb_mon_necrosphinx_ror

Unit

The Sphinx of Usekph (Necrosphinx)
Monster
1
Armoured
Armour-Piercing
Anti-Large
Causes Terror
9,180
Armour 100
Leadership 60
Speed 68
Melee Attack 56
Melee Defence 53
Weapon Strength 550
Charge Bonus 52

About

Unit Description

The fury of the gods made stone, these chosen Sphinxes augment their brutal scythe-attack with magic and fire.

Historical Description

Necrosphinxes are nightmarish beasts of destruction that glide through the air in bounding leaps before falling amongst their terrified prey, scything down the living as mortals reap the wheat of the field. None can stand against such terrifying beings, and only when all before them have been butchered will they stop. A Necrosphinx is a bizarre and horrifying statue - a strange amalgamation of the mythical beasts that are said to inhabit the Nehekharan Underworld, maintaining order amongst the honoured dead. It has a torso and face of a man, and is armed with gigantic, scything blades that can sever the neck of a Dragon in a single slice. Many also have a scorpion-like tail, better enabling them to stand sentry against the predations of evil. Finally, sprouting from the statue's back are a pair of ornate wings which mimic those of the falcons that circle the highest levels of the Underworld, keeping watch so that the souls of the damned may not escape.

Abilities

Disintegrating

The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.

Crumbling

In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Construct

This unit is an animated construct (does not rout, is immune to terror, becomes unstable when is low). Necrotects can push it to its full combat potential and restore it in battle.

Strengths & Weaknesses

Anti-Large

Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Causes Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Detailed Stats

Battle Entity Stats
Unit Size Very Large
Unit Type Giant
Hit Points 8
Walk Speed 2.60
Run Speed 6.80
Acceleration 3.00
Deceleration 3.00
Charge Speed 10.00
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 56
Melee Defence 53
Charge Bonus 52
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 60
Bonus Hit Points 9172
Unit Stats
Unit Caste Monster
Unit Weight Super Heavy
Unit Group Monster
Unit Group Parent Constructs
Recruitment Turns 3
Recruitment Cost
Upkeep Cost
Unit Size 1
Melee CP 2350
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large 35
Bonus vs Infantry
Weapon Damage 150
Weapon AP Damage 400
Building Damage 600
Armour
Armour Value 100
Shield
Missile Block Chance 0