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Hierotitan | |
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Magical Monster |
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1 | ![]() |
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Spellcaster |
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Armoured |
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Armour-Piercing |
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Causes Terror |
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Armour | 100 | ||
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Leadership | 60 | ||
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Speed | 32 | ||
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Melee Attack | 56 | ||
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Melee Defence | 45 | ||
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Weapon Strength | 550 | ||
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Charge Bonus | 20 |
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Death's true face radiates sinister magic; the cruel laughter of ancient gods echoes within its shadow.
A Hierotitan is a gigantic animated statue whose face is carved in the likeness of one of the Nehekharan deities of death. These idols radiate a sinister aura of magic, and it is said that those who stand within their shadow can hear the cruel laughter of ancient gods. Hierotitans were constructed to stand within the uppermost chambers of the Tomb Kings' burial pyramids. It was believed that they would act as spirit guides for the souls of deceased kings, responsible for ushering the eternal spirits of monarchs between the mortal world and the Realm of Souls. No expense was spared in sculpting a Hierotitan, a towering effigy whose form was lavished with gold and gems. In one hand, it carries an elaborate staff, known as the Icon of Ptra, which bears the hieroglyph of the sun god and lights the Hierotitan's path as it walks in the abyss that separates the mortal world from the Realm of Souls. This light wards away the evil spirits that dwell in the dark, Daemons who would otherwise prey on the souls of those wandering the void. The Hierotitan's other hand grasps a giant pair of scales, called the Scales of Usirian.
The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery.
As a channel between the mortal world and the Realm of Souls, a Hierotitan amplifies the Liche Priest’s incantations.
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
Bolts of cleansing energy fly from the Wizard’s hands, searing evil wherever they strike.
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit is an animated construct (does not rout, is immune to terror, becomes unstable when is low). Necrotects can push it to its full combat potential and restore it in battle.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Armoured units can block damage from any source apart from Armour-Piercing damage.
This unit can cast spells.
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and
fear themselves.
Battle Entity Stats | |
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Unit Size | Very Large |
Unit Type | Giant |
Hit Points | 8 |
Walk Speed | 2.60 |
Run Speed | 3.20 |
Acceleration | 2.00 |
Deceleration | 3.00 |
Charge Speed | 3.80 |
Ch. Dist. to Commence Run | 35.00 |
Ch. Dist. to Adopt Pose | 30.00 |
Ch. Dist. to Pick Target | 30.00 |
Turn Speed | 60 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Melee Infantry |
Unit Class | Melee Infantry |
Move Action Points | 2100 |
Melee Attack | 56 |
Melee Defence | 45 |
Charge Bonus | 20 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 1 |
Morale | 60 |
Bonus Hit Points | 12612 |
Unit Stats | |
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Unit Caste | Monster |
Unit Weight | Very Heavy |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 3 |
Recruitment Cost | |
Upkeep Cost | |
Unit Size | 1 |
Melee CP | 2000 |
Missile CP |
Melee Weapon | |
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Weapon Size | Very Large |
Weapon Type | Axe |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 137 |
Weapon AP Damage | 413 |
Building Damage | 600 |
Armour | |
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Armour Value | 100 |
Shield | |
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Missile Block Chance | 0 |