ID: wh2_dlc09_tmb_mon_heirotitan_0


Magical Monster
Causes Terror
Armour 100
Leadership 60
Speed 32
Melee Attack 56
Melee Defence 45
Weapon Strength 550
Charge Bonus 20


Unit Description

Death's true face radiates sinister magic; the cruel laughter of ancient gods echoes within its shadow.

Historical Description

A Hierotitan is a gigantic animated statue whose face is carved in the likeness of one of the Nehekharan deities of death. These idols radiate a sinister aura of magic, and it is said that those who stand within their shadow can hear the cruel laughter of ancient gods. Hierotitans were constructed to stand within the uppermost chambers of the Tomb Kings' burial pyramids. It was believed that they would act as spirit guides for the souls of deceased kings, responsible for ushering the eternal spirits of monarchs between the mortal world and the Realm of Souls. No expense was spared in sculpting a Hierotitan, a towering effigy whose form was lavished with gold and gems. In one hand, it carries an elaborate staff, known as the Icon of Ptra, which bears the hieroglyph of the sun god and lights the Hierotitan's path as it walks in the abyss that separates the mortal world from the Realm of Souls. This light wards away the evil spirits that dwell in the dark, Daemons who would otherwise prey on the souls of those wandering the void. The Hierotitan's other hand grasps a giant pair of scales, called the Scales of Usirian.


Spirit Leech

The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery.

Spirit Conduit

As a channel between the mortal world and the Realm of Souls, a Hierotitan amplifies the Liche Priest’s incantations.


The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.


In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Shem's Burning Gaze

Bolts of cleansing energy fly from the Wizard’s hands, searing evil wherever they strike.


Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.


This unit is an animated construct (does not rout, is immune to terror, becomes unstable when is low). Necrotects can push it to its full combat potential and restore it in battle.

Strengths & Weaknesses


The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.


Armoured units can block damage from any source apart from Armour-Piercing damage.


This unit can cast spells.

Causes Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Detailed Stats

Battle Entity Stats
Unit Size Very Large
Unit Type Giant
Hit Points 8
Walk Speed 2.60
Run Speed 3.20
Acceleration 2.00
Deceleration 3.00
Charge Speed 3.80
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 60
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 56
Melee Defence 45
Charge Bonus 20
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 60
Bonus Hit Points 12612
Unit Stats
Unit Caste Monster
Unit Weight Very Heavy
Unit Group Magical Monster
Unit Group Parent Constructs
Recruitment Turns 3
Recruitment Cost
Upkeep Cost
Unit Size 1
Melee CP 2000
Missile CP


Melee Weapon
Weapon Size Very Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 137
Weapon AP Damage 413
Building Damage 600
Armour Value 100
Missile Block Chance 0