Carrion

ID: wh2_dlc09_tmb_mon_carrion_0

Unit

Carrion
Flying War Beasts
24
Very Fast
Vanguard Deployment
5,040
Armour 20
Leadership 35
Speed 70
Melee Attack 26
Melee Defence 46
Weapon Strength 40
Charge Bonus 12

About

Unit Description

The Carrion of the Desert, whose mighty outstretched wings darken the sun on the day of slaughter.

Historical Description

Carrion are terrifying Undead birds of prey that resemble giant, reanimated Vultures which feast upon the carcasses of those that have fallen within the lands of Nehekhara. Their broad wings, covered in feathers as black as midnight, darken the sky and spread the shadow of doom upon those dying in the desert. These Undead birds can smell blood from leagues away, and they are drawn to battlefields like moths to flame. Wherever Carrion are seen to fly, death and carnage are surely nearby. According to inscriptions, they were sacred beasts, agents of Ualatp, the vulture-headed God of Scavengers, who bore the spirits of lost warriors to the sky to fight in endless battles against the Daemons of darkness. This belief led to the Mortuary Cult burying corpses of Carrion in the necropolises, entombing many thousands within the pyramids of the Tomb Kings from the time of Nekhef I, who claimed to be the first ruler to use Carrion in his army of eternity and onwards. From these ancient corpses, the Carrion fly across the skies of Nehekhara to feast once more.

Abilities

Disintegrating

The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.

Crumbling

In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Guerilla Deployment

Undead

Strengths & Weaknesses

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Very Fast

This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Giant
Hit Points 8
Walk Speed 3.00
Run Speed 7.00
Acceleration 8.00
Deceleration 10.00
Charge Speed 9.00
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 180
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 26
Melee Defence 46
Charge Bonus 12
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 5
Morale 35
Bonus Hit Points 202
Unit Stats
Unit Caste War Beast
Unit Weight Heavy
Unit Group Flying War Beasts
Unit Group Parent Monsters & Beasts
Recruitment Turns 1
Recruitment Cost
Upkeep Cost
Unit Size 24
Melee CP 425
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Knife
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 30
Weapon AP Damage 10
Building Damage 10
Armour
Armour Value 20
Shield
Missile Block Chance 0