About
Unit Description
The Carrion of the Desert, whose mighty outstretched wings darken the sun on the day of slaughter.
Historical Description
Carrion are terrifying Undead birds of prey that resemble giant, reanimated Vultures which feast upon the carcasses of those that have fallen within the lands of Nehekhara. Their broad wings, covered in feathers as black as midnight, darken the sky and spread the shadow of doom upon those dying in the desert. These Undead birds can smell blood from leagues away, and they are drawn to battlefields like moths to flame. Wherever Carrion are seen to fly, death and carnage are surely nearby. According to inscriptions, they were sacred beasts, agents of Ualatp, the vulture-headed God of Scavengers, who bore the spirits of lost warriors to the sky to fight in endless battles against the Daemons of darkness. This belief led to the Mortuary Cult burying corpses of Carrion in the necropolises, entombing many thousands within the pyramids of the Tomb Kings from the time of Nekhef I, who claimed to be the first ruler to use Carrion in his army of eternity and onwards. From these ancient corpses, the Carrion fly across the skies of Nehekhara to feast once more.
Abilities
Disintegrating
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
Crumbling
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
Strengths & Weaknesses
Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Giant |
Hit Points |
8 |
Walk Speed |
3.00 |
Run Speed |
7.00 |
Acceleration |
8.00 |
Deceleration |
10.00 |
Charge Speed |
9.00 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
35.00 |
Ch. Dist. to Pick Target |
35.00 |
Turn Speed |
180 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Melee Infantry |
Unit Class |
Melee Infantry |
Move Action Points |
2100 |
Melee Attack |
26 |
Melee Defence |
46 |
Charge Bonus |
12 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
5 |
Morale |
35 |
Bonus Hit Points |
202 |
Unit Stats |
Unit Caste |
War Beast |
Unit Weight |
Heavy |
Unit Group |
Flying War Beasts |
Unit Group Parent |
Monsters & Beasts |
Recruitment Turns |
1 |
Recruitment Cost |
|
Upkeep Cost |
|
Unit Size |
24 |
Melee CP |
425 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Knife |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
30 |
Weapon AP Damage |
10 |
Building Damage |
10 |
Shield |
Missile Block Chance |
0 |