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Skeleton Warriors | |
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Sword Infantry |
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160 | ![]() |
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Shielded |
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Meat Shield |
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Armour | 10 | ||
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Leadership | 30 | ||
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Speed | 28 | ||
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Melee Attack | 18 | ||
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Melee Defence | 22 | ||
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Weapon Strength | 26 | ||
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Charge Bonus | 5 |
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The Undead devotees of the Tomb Kings are risen again, unswervingly loyal to their liege.
The Skeleton Warriors of Nehekhara are ancient and eternally loyal troops whom have willingly followed their mighty rulers unto death, forming the very core of all of the Tomb Kings' untold armies. Rising up from the dusty dunes, rank upon rank of these Skeleton Warriors stand ready to kill once more in the name of their immortal monarchs. Holding curved swords and long spears, ancient forms awake from their deathly slumbers, forming up in vast regiments with a supernatural discipline that few living warriors can hope to match. The mighty armies of Nehekhara, made up of regiment after regiment of valiant soldiers, swore oaths of eternal loyalty before the gods to serve their monarch in life and beyond into death.
From within the Realm of Souls – Nehekhara’s revered afterlife – deceased warriors are called forth and bound to mortal remains, to find purpose once again through war.
The spirits of warriors slain can be summoned from the Realm of Souls and bound to corporeal bodies, so that they may fight for the Tomb Kings as they did in life.
The Liche Priests use the very breath of Nehekhara’s gods to reach into the Realm of Souls, retrieving the spirits of dead soldiers for binding and eternal service to their Tomb King’s will.
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit can hide in forests until enemy units get too close.
While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.30 |
Run Speed | 2.80 |
Acceleration | 2.00 |
Deceleration | 3.00 |
Charge Speed | 3.10 |
Ch. Dist. to Commence Run | 30.00 |
Ch. Dist. to Adopt Pose | 25.00 |
Ch. Dist. to Pick Target | 25.00 |
Turn Speed | 120 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Melee Infantry |
Unit Class | Melee Infantry |
Move Action Points | 2100 |
Melee Attack | 18 |
Melee Defence | 22 |
Charge Bonus | 5 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 6 |
Morale | 30 |
Bonus Hit Points | 53 |
Unit Stats | |
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Unit Caste | Melee Infantry |
Unit Weight | Heavy |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | |
Upkeep Cost | |
Unit Size | 160 |
Melee CP | 300 |
Missile CP |
Melee Weapon | |
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Weapon Size | |
Weapon Type | Sword |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 20 |
Weapon AP Damage | 6 |
Building Damage | 10 |
Armour | |
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Armour Value | 10 |
Shield | |
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Missile Block Chance | 55 |
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Lv.6 - Occupied The Awakening Level 5 |
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Lv.2 - Occupied The Awakening Level 1 |
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Lv.5 - Occupied The Awakening Level 4 |
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Lv.3 - Occupied The Awakening Level 2 |
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Lv.4 - Occupied The Awakening Level 3 |
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Lv.5 - Occupied Massif Orcal (Level 4) |
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Lv.4 - Occupied Massif Orcal (Level 3) |
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Lv.2 - Occupied Massif Orcal (Level 1) |
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Lv.3 - Occupied Massif Orcal (Level 2) |
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Lv.6 - Occupied Massif Orcal (Level 5) |
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Lv.4 - Occupied Miragliano Level 3 |
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Lv.3 - Occupied Miragliano Level 2 |
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Lv.6 - Occupied Miragliano Level 5 |
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Lv.2 - Occupied Miragliano Level 1 |
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Lv.5 - Occupied Miragliano Level 4 |
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Lv.4 - Lahmia (Mausoleum) |
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Lv.6 - Lahmia (Necropolis) |
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Lv.2 - Lahmia (Crypts) |
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Lv.3 - Lahmia (Mastaba) |
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Lv.5 - Lahmia (Tomb City) |
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Lv.4 - Occupied Naggarond Level 3 |
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Lv.6 - Occupied Naggarond Level 5 |
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Lv.2 - Occupied Naggarond Level 1 |
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Lv.5 - Occupied Naggarond Level 4 |
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Lv.3 - Occupied Naggarond Level 2 |
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Lv.2 - Khemri (Crypts) |
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Lv.5 - Khemri (Tomb City) |
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Lv.3 - Khemri (Mastaba) |
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Lv.6 - Khemri (Necropolis) |
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Lv.4 - Khemri (Mausoleum) |
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Lv.2 - Occupied Tor Yvresse (Level 1) |
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Lv.3 - Occupied Tor Yvresse (Level 2) |
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Lv.6 - Occupied Tor Yvresse (Level 5) |
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Lv.5 - Occupied Tor Yvresse (Level 4) |
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Lv.4 - Occupied Tor Yvresse (Level 3) |
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Lv.2 - Pyramid of Nagash (Dormant) |
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Lv.6 - Pyramid of Nagash (Exalted) |
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Lv.5 - Pyramid of Nagash (Charged) |
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Lv.3 - Pyramid of Nagash (Awakened) |
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Lv.4 - Pyramid of Nagash (Powered) |
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Lv.2 - Forest Outpost (Crypts) |
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Lv.4 - Forest Outpost (Mausoleum) |
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Lv.6 - Forest Outpost (Necropolis) |
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Lv.5 - Forest Outpost (Tomb City) |
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Lv.3 - Forest Outpost (Mastaba) |
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Lv.2 - Occupied Hexoatl Level 1 |
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Lv.3 - Occupied Hexoatl Level 2 |
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Lv.5 - Occupied Hexoatl Level 4 |
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Lv.4 - Occupied Hexoatl Level 3 |
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Lv.6 - Occupied Hexoatl Level 5 |
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Lv.5 - Occupied Sartosa Level 4 |
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Lv.3 - Occupied Sartosa Level 2 |
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Lv.4 - Occupied Sartosa Level 3 |
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Lv.2 - Occupied Sartosa Level 1 |
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Lv.6 - Occupied Sartosa Level 5 |
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Lv.2 - Occupied Drakenhof Level 1 |
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Lv.4 - Occupied Drakenhof Level 3 |
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Lv.3 - Occupied Drakenhof Level 2 |
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Lv.6 - Occupied Drakenhof Level 5 |
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Lv.5 - Occupied Drakenhof Level 4 |
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Lv.5 - Occupied Black Crag Level 4 |
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Lv.4 - Occupied Black Crag Level 3 |
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Lv.3 - Occupied Black Crag Level 2 |
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Lv.6 - Occupied Black Crag Level 5 |
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Lv.2 - Occupied Black Crag Level 1 |
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Lv.3 - Occupied Itza Level 2 |
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Lv.2 - Occupied Itza Level 1 |
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Lv.5 - Occupied Itza Level 4 |
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Lv.6 - Occupied Itza Level 5 |
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Lv.4 - Occupied Itza Level 3 |
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Lv.2 - Occupied Skavenblight Level 1 |
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Lv.3 - Occupied Skavenblight Level 2 |
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Lv.6 - Occupied Skavenblight Level 5 |
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Lv.4 - Occupied Skavenblight Level 3 |
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Lv.5 - Occupied Skavenblight Level 4 |
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Lv.4 - Occupied Couronne Level 3 |
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Lv.6 - Occupied Couronne Level 5 |
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Lv.2 - Occupied Couronne Level 1 |
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Lv.3 - Occupied Couronne Level 2 |
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Lv.5 - Occupied Couronne Level 4 |
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Lv.4 - Occupied Gaean Vale (Level 3) |
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Lv.3 - Occupied Gaean Vale (Level 2) |
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Lv.2 - Occupied Gaean Vale (Level 1) |
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Lv.5 - Occupied Gaean Vale (Level 4) |
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Lv.6 - Occupied Gaean Vale (Level 5) |
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Lv.6 - Occupied Lothern Level 5 |
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Lv.5 - Occupied Lothern Level 4 |
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Lv.2 - Occupied Lothern Level 1 |
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Lv.4 - Occupied Lothern Level 3 |
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Lv.3 - Occupied Lothern Level 2 |
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Lv.4 - Occupied Elven Colony |
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Lv.2 - Tiny Occupied Elven Colony |
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Lv.5 - Large Occupied Elven Colony |
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Lv.6 - Thriving Occupied Elven Colony |
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Lv.3 - Small Occupied Elven Colony |
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Lv.4 - Occupied Karaz-a-Karak Level 3 |
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Lv.2 - Occupied Karaz-a-Karak Level 1 |
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Lv.5 - Occupied Karaz-a-Karak Level 4 |
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Lv.3 - Occupied Karaz-a-Karak Level 2 |
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Lv.6 - Occupied Karaz-a-Karak Level 5 |
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Lv.4 - Occupied Hell Pit Level 3 |
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Lv.3 - Occupied Hell Pit Level 2 |
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Lv.6 - Occupied Hell Pit Level 5 |
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Lv.5 - Occupied Hell Pit Level 4 |
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Lv.2 - Occupied Hell Pit Level 1 |
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Lv.2 - Occupied Altdorf Level 1 |
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Lv.4 - Occupied Altdorf Level 3 |
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Lv.6 - Occupied Altdorf Level 5 |
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Lv.5 - Occupied Altdorf Level 4 |
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Lv.3 - Occupied Altdorf Level 2 |
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Lv.6 - Occupied Kislev Level 5 |
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Lv.4 - Occupied Kislev Level 3 |
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Lv.5 - Occupied Kislev Level 4 |
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Lv.3 - Occupied Kislev Level 2 |
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Lv.2 - Occupied Kislev Level 1 |