![]() |
|
Skeleton Spearmen | |
|
Spear Infantry |
![]() |
160 | ![]() |
![]() |
![]() |
Shielded |
![]() |
Anti-Large |
![]() |
Meat Shield |
![]() |
||||
![]() |
Armour | 10 | ||
![]() |
Leadership | 30 | ||
![]() |
Speed | 28 | ||
![]() |
Melee Attack | 14 | ||
![]() |
Melee Defence | 30 | ||
![]() |
Weapon Strength | 24 | ||
![]() |
Charge Bonus | 3 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spears extend, like gnarled and sharpened bones, held firmly in place by their deathly-grip.
The Skeleton Spearmen of Nehekhara are not mindless automatons slaved to the will of an evil necromancer. The incantations of the Liche Priests summon the spirits of long-dead soldiers from the Realm of Souls and bind them into corporeal forms. However, without the extensive mummification lavished upon their lords and betters, the spirits of these warriors do not retain the full memory of their former existence. Upon awakening from their death-sleep, the only things that every one of these Undead soldiers can recall with perfect clarity is their unswerving loyalty to their king and the ways of war that were drilled into them in life. Thus, the skeletal regiments of Nehekhara obey every command of their Tomb King without hesitation - as they served him in life, so they serve him in death.
From within the Realm of Souls – Nehekhara’s revered afterlife – deceased warriors are called forth and bound to mortal remains, to find purpose once again through war.
The spirits of warriors slain can be summoned from the Realm of Souls and bound to corporeal bodies, so that they may fight for the Tomb Kings as they did in life.
The Liche Priests use the very breath of Nehekhara’s gods to reach into the Realm of Souls, retrieving the spirits of dead soldiers for binding and eternal service to their Tomb King’s will.
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
When bracing, this unit negates the charge bonus of any large attacker.
This unit can hide in forests until enemy units get too close.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Battle Entity Stats | |
---|---|
Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.30 |
Run Speed | 2.80 |
Acceleration | 2.00 |
Deceleration | 3.00 |
Charge Speed | 3.10 |
Ch. Dist. to Commence Run | 30.00 |
Ch. Dist. to Adopt Pose | 25.00 |
Ch. Dist. to Pick Target | 25.00 |
Turn Speed | 120 |
Strafe Speed | 1.00 |
Land Unit Stats | |
---|---|
Unit Category | Melee Infantry |
Unit Class | Spear Infantry |
Move Action Points | 2100 |
Melee Attack | 14 |
Melee Defence | 30 |
Charge Bonus | 3 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 8 |
Morale | 30 |
Bonus Hit Points | 53 |
Unit Stats | |
---|---|
Unit Caste | Melee Infantry |
Unit Weight | Heavy |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | |
Upkeep Cost | |
Unit Size | 160 |
Melee CP | 325 |
Missile CP |
Melee Weapon | |
---|---|
Weapon Size | |
Weapon Type | Spear |
Bonus vs Cavalry | |
Bonus vs Large | 14 |
Bonus vs Infantry | |
Weapon Damage | 18 |
Weapon AP Damage | 6 |
Building Damage | 10 |
Armour | |
---|---|
Armour Value | 10 |
Shield | |
---|---|
Missile Block Chance | 55 |
![]() |
Lv.4 - Occupied Skavenblight Level 3 |
![]() |
Lv.5 - Occupied Skavenblight Level 4 |
![]() |
Lv.3 - Occupied Skavenblight Level 2 |
![]() |
Lv.6 - Occupied Skavenblight Level 5 |
![]() |
Lv.2 - Occupied Skavenblight Level 1 |
![]() |
Lv.2 - Occupied Drakenhof Level 1 |
![]() |
Lv.6 - Occupied Drakenhof Level 5 |
![]() |
Lv.4 - Occupied Drakenhof Level 3 |
![]() |
Lv.3 - Occupied Drakenhof Level 2 |
![]() |
Lv.5 - Occupied Drakenhof Level 4 |
![]() |
Lv.2 - Occupied Massif Orcal (Level 1) |
![]() |
Lv.4 - Occupied Massif Orcal (Level 3) |
![]() |
Lv.6 - Occupied Massif Orcal (Level 5) |
![]() |
Lv.3 - Occupied Massif Orcal (Level 2) |
![]() |
Lv.5 - Occupied Massif Orcal (Level 4) |
![]() |
Lv.2 - Occupied Gaean Vale (Level 1) |
![]() |
Lv.3 - Occupied Gaean Vale (Level 2) |
![]() |
Lv.5 - Occupied Gaean Vale (Level 4) |
![]() |
Lv.6 - Occupied Gaean Vale (Level 5) |
![]() |
Lv.4 - Occupied Gaean Vale (Level 3) |
![]() |
Lv.5 - Occupied Hexoatl Level 4 |
![]() |
Lv.4 - Occupied Hexoatl Level 3 |
![]() |
Lv.6 - Occupied Hexoatl Level 5 |
![]() |
Lv.3 - Occupied Hexoatl Level 2 |
![]() |
Lv.2 - Occupied Hexoatl Level 1 |
![]() |
Lv.4 - Occupied Naggarond Level 3 |
![]() |
Lv.2 - Occupied Naggarond Level 1 |
![]() |
Lv.6 - Occupied Naggarond Level 5 |
![]() |
Lv.5 - Occupied Naggarond Level 4 |
![]() |
Lv.3 - Occupied Naggarond Level 2 |
![]() |
Lv.4 - Occupied Kislev Level 3 |
![]() |
Lv.6 - Occupied Kislev Level 5 |
![]() |
Lv.2 - Occupied Kislev Level 1 |
![]() |
Lv.3 - Occupied Kislev Level 2 |
![]() |
Lv.5 - Occupied Kislev Level 4 |
![]() |
Lv.2 - Occupied Altdorf Level 1 |
![]() |
Lv.6 - Occupied Altdorf Level 5 |
![]() |
Lv.5 - Occupied Altdorf Level 4 |
![]() |
Lv.3 - Occupied Altdorf Level 2 |
![]() |
Lv.4 - Occupied Altdorf Level 3 |
![]() |
Lv.4 - Occupied Hell Pit Level 3 |
![]() |
Lv.2 - Occupied Hell Pit Level 1 |
![]() |
Lv.3 - Occupied Hell Pit Level 2 |
![]() |
Lv.5 - Occupied Hell Pit Level 4 |
![]() |
Lv.6 - Occupied Hell Pit Level 5 |
![]() |
Lv.5 - Occupied Tor Yvresse (Level 4) |
![]() |
Lv.2 - Occupied Tor Yvresse (Level 1) |
![]() |
Lv.4 - Occupied Tor Yvresse (Level 3) |
![]() |
Lv.6 - Occupied Tor Yvresse (Level 5) |
![]() |
Lv.3 - Occupied Tor Yvresse (Level 2) |
![]() |
Lv.5 - Occupied Lothern Level 4 |
![]() |
Lv.2 - Occupied Lothern Level 1 |
![]() |
Lv.6 - Occupied Lothern Level 5 |
![]() |
Lv.3 - Occupied Lothern Level 2 |
![]() |
Lv.4 - Occupied Lothern Level 3 |
![]() |
Lv.2 - Khemri (Crypts) |
![]() |
Lv.5 - Khemri (Tomb City) |
![]() |
Lv.4 - Khemri (Mausoleum) |
![]() |
Lv.6 - Khemri (Necropolis) |
![]() |
Lv.3 - Khemri (Mastaba) |
![]() |
Lv.2 - Occupied Itza Level 1 |
![]() |
Lv.3 - Occupied Itza Level 2 |
![]() |
Lv.6 - Occupied Itza Level 5 |
![]() |
Lv.5 - Occupied Itza Level 4 |
![]() |
Lv.4 - Occupied Itza Level 3 |
![]() |
Lv.4 - Lahmia (Mausoleum) |
![]() |
Lv.5 - Lahmia (Tomb City) |
![]() |
Lv.3 - Lahmia (Mastaba) |
![]() |
Lv.6 - Lahmia (Necropolis) |
![]() |
Lv.2 - Lahmia (Crypts) |
![]() |
Lv.3 - Occupied Black Crag Level 2 |
![]() |
Lv.5 - Occupied Black Crag Level 4 |
![]() |
Lv.4 - Occupied Black Crag Level 3 |
![]() |
Lv.2 - Occupied Black Crag Level 1 |
![]() |
Lv.6 - Occupied Black Crag Level 5 |
![]() |
Lv.4 - Occupied Couronne Level 3 |
![]() |
Lv.5 - Occupied Couronne Level 4 |
![]() |
Lv.2 - Occupied Couronne Level 1 |
![]() |
Lv.3 - Occupied Couronne Level 2 |
![]() |
Lv.6 - Occupied Couronne Level 5 |
![]() |
Lv.5 - Occupied Karaz-a-Karak Level 4 |
![]() |
Lv.4 - Occupied Karaz-a-Karak Level 3 |
![]() |
Lv.6 - Occupied Karaz-a-Karak Level 5 |
![]() |
Lv.3 - Occupied Karaz-a-Karak Level 2 |
![]() |
Lv.2 - Occupied Karaz-a-Karak Level 1 |
![]() |
Lv.6 - Occupied Sartosa Level 5 |
![]() |
Lv.3 - Occupied Sartosa Level 2 |
![]() |
Lv.4 - Occupied Sartosa Level 3 |
![]() |
Lv.5 - Occupied Sartosa Level 4 |
![]() |
Lv.2 - Occupied Sartosa Level 1 |
![]() |
Lv.2 - Tiny Occupied Elven Colony |
![]() |
Lv.3 - Small Occupied Elven Colony |
![]() |
Lv.6 - Thriving Occupied Elven Colony |
![]() |
Lv.4 - Occupied Elven Colony |
![]() |
Lv.5 - Large Occupied Elven Colony |
![]() |
Lv.5 - Forest Outpost (Tomb City) |
![]() |
Lv.3 - Forest Outpost (Mastaba) |
![]() |
Lv.6 - Forest Outpost (Necropolis) |
![]() |
Lv.2 - Forest Outpost (Crypts) |
![]() |
Lv.4 - Forest Outpost (Mausoleum) |
![]() |
Lv.5 - Occupied Miragliano Level 4 |
![]() |
Lv.4 - Occupied Miragliano Level 3 |
![]() |
Lv.6 - Occupied Miragliano Level 5 |
![]() |
Lv.3 - Occupied Miragliano Level 2 |
![]() |
Lv.2 - Occupied Miragliano Level 1 |
![]() |
Lv.4 - Occupied The Awakening Level 3 |
![]() |
Lv.5 - Occupied The Awakening Level 4 |
![]() |
Lv.3 - Occupied The Awakening Level 2 |
![]() |
Lv.6 - Occupied The Awakening Level 5 |
![]() |
Lv.2 - Occupied The Awakening Level 1 |
![]() |
Lv.4 - Pyramid of Nagash (Powered) |
![]() |
Lv.3 - Pyramid of Nagash (Awakened) |
![]() |
Lv.6 - Pyramid of Nagash (Exalted) |
![]() |
Lv.5 - Pyramid of Nagash (Charged) |
![]() |
Lv.2 - Pyramid of Nagash (Dormant) |