Nehekhara Warriors

ID: wh2_dlc09_tmb_inf_nehekhara_warriors_0

Unit

Nehekhara Warriors
Sword Infantry
120
Anti-Infantry
Damage Dealer
9,120
Armour 45
Leadership 44
Speed 28
Melee Attack 32
Melee Defence 22
Weapon Strength 33
Charge Bonus 15

About

Unit Description

The Warriors of Nehekhara remember only their duty to their king, and pursue his enemies with ruthless purpose.

Historical Description

The Skeleton Warriors of Nehekhara are ancient and eternally loyal troops whom have willingly followed their mighty rulers unto death, forming the very core of all of the Tomb Kings' untold armies. Rising up from the dusty dunes, rank upon rank of these Skeleton Warriors stand ready to kill once more in the name of their immortal monarchs. Holding curved swords and long spears, ancient forms awake from their deathly slumbers, forming up in vast regiments with a supernatural discipline that few living warriors can hope to match. The mighty armies of Nehekhara, made up of regiment after regiment of valiant soldiers, swore oaths of eternal loyalty before the gods to serve their monarch in life and beyond into death.

Abilities

Realm of Souls Tier 1

From within the Realm of Souls – Nehekhara’s revered afterlife – deceased warriors are called forth and bound to mortal remains, to find purpose once again through war.

Realm of Souls Tier 2

The spirits of warriors slain can be summoned from the Realm of Souls and bound to corporeal bodies, so that they may fight for the Tomb Kings as they did in life.

Realm of Souls Tier 3

The Liche Priests use the very breath of Nehekhara’s gods to reach into the Realm of Souls, retrieving the spirits of dead soldiers for binding and eternal service to their Tomb King’s will.

Disintegrating

The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.

Crumbling

In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Undead

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Damage Dealer

This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.30
Run Speed 2.80
Acceleration 2.00
Deceleration 3.00
Charge Speed 3.10
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 32
Melee Defence 22
Charge Bonus 15
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 44
Bonus Hit Points 68
Unit Stats
Unit Caste Melee Infantry
Unit Weight Heavy
Unit Group Sword Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost
Upkeep Cost
Unit Size 120
Melee CP 525
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 26
Weapon AP Damage 7
Building Damage 10
Armour
Armour Value 45
Shield
Missile Block Chance 0