Tomb Prince

ID: wh2_dlc09_tmb_cha_tomb_prince_0


Tomb Prince
Halberd Infantry
Armoured & Shielded
Melee Expert
Armour 70
Leadership 70
Speed 31
Melee Attack 36
Melee Defence 48
Weapon Strength 370
Charge Bonus 15


Unit Description

Entombed alongside their mighty sovereign, Nehekhara's deathless princes are reawakened to command the Undead legions.

Historical Description

Each of the kings of ancient Nehekhara had many heirs, doubtless the result of their extensive harems, but only one could succeed their father to the throne. This was typically the second son of the king, for the firstborn were given to the gods to serve in the Mortuary Cult. The king's younger sons served as the generals and lieutenants of his armies and enforced his will over his subjects. Upon their deaths they were entombed beside the great tomb chamber of their sovereign, in an eternal council of war, waiting for the moment of awakening when they will resume command of their Undead legions.


Curse of Djaf

The essence of the Jackal-headed God imbues the bearer's weapons with an insatiable hunger for the souls of the living.


He whose will transcends death can strike out from beyond the grave, to devastating effect.


In the midst of a bloodbath it's good to know that someone has your back.


The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.


In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.


Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Charge Defence vs. Large

When bracing, this unit negates the charge bonus of any large attacker.


This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.


Strengths & Weaknesses


Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.


The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured & Shielded

Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Melee Expert

Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.40
Run Speed 3.10
Acceleration 2.00
Deceleration 3.00
Charge Speed 4.10
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 36
Melee Defence 48
Charge Bonus 15
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 70
Bonus Hit Points 4260
Unit Stats
Unit Caste Hero
Unit Weight Medium
Unit Group Halberd Infantry
Unit Group Parent Heroes
Recruitment Turns 1
Recruitment Cost
Upkeep Cost
Unit Size 1
Melee CP 700
Missile CP


Melee Weapon
Weapon Size Large
Weapon Type Spear
Bonus vs Cavalry
Bonus vs Large 25
Bonus vs Infantry
Weapon Damage 110
Weapon AP Damage 260
Building Damage 150
Armour Value 70
Missile Block Chance 55