ID: wh2_dlc09_tmb_cha_necrotect_0


Whip Infantry
Armour 50
Leadership 65
Speed 31
Melee Attack 45
Melee Defence 30
Weapon Strength 360
Charge Bonus 20


Unit Description

All the Necrotects see now is purity besmirched. With a whipcrack they strive once more for perfection.

Historical Description

Necrotects were the artisans of ancient Nehekhara - not common labourers, but architects of extraordinary skills whose ambitions far outpaced what could be achieved in a mortal lifespan. In death, Necrotects have lost none of their frenetic drive. They are filled with a compulsive need to pull down the inferior, vulgar cities of their enemies and supplant them with vast monuments of their own design. In life, Necrotects were stern taskmasters who oversaw tens of thousands of Nehekharans as they toiled under the blazing sun. Under their gaze, an army of masons carved huge slabs of rock out of cliff faces before vast columns of slaves dragged the stones across the desert and hauled them into position. All Necrotects were foul tempered, and they would dispense summary punishment at the slightest provocation, hating anything and anyone that threatened their art. In death, much of their work lies broken or damaged by the greed of tomb robbers and invading armies. Necrotects have been driven to a blinding rage by the wanton desecration of their beloved masterpieces, and they have sworn to have revenge. In battle, Necrotects lead the Tomb King's regiments like the work gangs of old. They exude the same aura of hatred they possessed in life, and their mere presence instils a magical state of fury in the Undead warriors of Nehekhara.



Reaching behind the wall of death to bring back the soul and bind it to you takes skill, but like anything, practice makes perfect!

Stone Shaper

The strength at the base of the pillar; a near-immovable force.

Wrath of the Creator

Hatred this strong is infectious, contagious, and inescapable.


The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.


In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.


Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.


This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.


Strengths & Weaknesses


Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.40
Run Speed 3.10
Acceleration 2.00
Deceleration 3.00
Charge Speed 4.10
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 45
Melee Defence 30
Charge Bonus 20
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 65
Bonus Hit Points 3780
Unit Stats
Unit Caste Hero
Unit Weight Medium
Unit Group Whip Infantry
Unit Group Parent Heroes
Recruitment Turns 1
Recruitment Cost
Upkeep Cost
Unit Size 1
Melee CP 550
Missile CP


Melee Weapon
Weapon Size Small
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 20
Weapon Damage 240
Weapon AP Damage 120
Building Damage 150
Armour Value 50
Missile Block Chance 0