Necropolis Knights (Halberds)

ID: wh2_dlc09_tmb_cav_necropolis_knights_1

Unit

Necropolis Knights (Halberds)
Monstrous Cavalry
24
Armoured
Armour-Piercing
Anti-Large
Poison Attacks
7,008
Armour 110
Leadership 60
Speed 28
Melee Attack 32
Melee Defence 35
Weapon Strength 55
Charge Bonus 40

About

Unit Description

Tethered to their mounts by a sharp hook, the other mummified hand wields a barbed staff to carve through mortal flesh.

Historical Description

Necropolis Knights are elite warriors who ride atop giant snake-shaped statues. Their monstrous mounts shatter bones with every swipe of their tails and sink scimitar-sized fangs deep into soft flesh. When Necropolis Knights are awakened to serve in the Tomb King's eternal army, the Necroserpents coiled above their resting places magically slither to Unlife as well; rider and mount are animated by the same warrior spirit, and they move as one being, riding to war in perfect ranks of terrifying cavalry. Necroserpents travel beneath the ground at a relentless pace, emerging from the depths with sand cascading off their forms, warriors standing proudly upon their hooded backs with spears lowered, ready to spill the blood of their foes. Serpentine bodies weave through the battlefield, bladed, fangs and tails lashing out in all directions, leaving a trail of death and woe in their wake. There are few who can stand against the charge of a Necropolis Knight, for they are incredibly powerful and difficult to destroy. As mount and rider share the same soul, only by destroying both can an opponent truly defeat a Necropolis Knight. Few foes are equal to such a task.

Abilities

Disintegrating

The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.

Crumbling

In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Construct

This unit is an animated construct (does not rout, is immune to terror, becomes unstable when is low). Necrotects can push it to its full combat potential and restore it in battle.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Anti-Large

Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Poison Attacks

The poisonous attacks of this unit weaken the target's speed and damage.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.30
Run Speed 2.80
Acceleration 2.00
Deceleration 3.00
Charge Speed 3.10
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Shock Cavalry
Move Action Points 2100
Melee Attack 32
Melee Defence 35
Charge Bonus 40
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 3
Morale 60
Bonus Hit Points 284
Unit Stats
Unit Caste Monstrous Cavalry
Unit Weight Medium
Unit Group Monstrous Cavalry
Unit Group Parent Constructs
Recruitment Turns 3
Recruitment Cost
Upkeep Cost
Unit Size 24
Melee CP 1600
Missile CP

Equipment

Melee Weapon
Weapon Size Small
Weapon Type Lance
Bonus vs Cavalry
Bonus vs Large 28
Bonus vs Infantry
Weapon Damage 19
Weapon AP Damage 36
Building Damage 14
Armour
Armour Value 110
Shield
Missile Block Chance 0