Casket of Souls

ID: wh2_dlc09_tmb_art_casket_of_souls_0


Casket of Souls
Magical Artillery
Armour-Piercing Missiles
Light of Death
Armour 80
Leadership 60
Speed 28
Melee Attack 20
Melee Defence 14
Weapon Strength 26
Charge Bonus 8
Ammunition 20
Range 440
Missile Strength 150


Unit Description

When the souls are released, they endeavour not to return without new victims to torment for eternity.

Historical Description

At the heart of each tomb of the mightiest king there lies a casket, inscribed with hieroglyphs of malediction. Within this sarcophagus resides the tormented souls of those who have incited a Tomb King's wrath. Powerful binding inscriptions ensure that these souls cannot leave their prison until the moment when the casket is opened. When a Casket of Souls is opened, blinding light spills across the battlefield as countless souls scream into the air seeking freedom from the suffering of their confinement. These spirits plunge through the bodies of the Tomb Kings' enemies, and the hapless victims suffer unbearable agony as their life essence is utterly drained. To die thus is far worse than a physical death, for the very souls of those who perish in this manner become ensnared by the power of the casket. A Casket of Souls is a devastating weapon, for all who look upon it risk eternal damnation and imprisonment.


Covenant of Power

The magical power surrounding the Casket of Souls allows the Liche Priests to infuse their incantations with a portion of its energy.


The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.


In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.


Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)

This unit can hide in forests until enemy units get too close.


Strengths & Weaknesses

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.


Armoured units can block damage from any source apart from Armour-Piercing damage.

Light of Death

The Keeper of the Casket may allow some of the tormented spirits trapped inside to escape; not for mercy, but to let the damned souls rain down upon a loosely-specified area.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.30
Run Speed 2.80
Acceleration 2.00
Deceleration 3.00
Charge Speed 3.10
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category War Machine
Unit Class Chariot
Move Action Points 2100
Melee Attack 20
Melee Defence 14
Charge Bonus 8
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 60
Bonus Hit Points 3952
Unit Stats
Unit Caste Chariot
Unit Weight Heavy
Unit Group Magical Artillery
Unit Group Parent Artillery & War Machines
Recruitment Turns 2
Recruitment Cost
Upkeep Cost
Unit Size 1
Melee CP 140
Missile CP 1210


Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 20
Weapon AP Damage 6
Building Damage 10
Missile Weapon
Projectile Number 7
Effective Range 440
Minimum Range 45
Marksmanship Bonus 20
Projectile Spread 7.00
Damage 40
Armor-Piercing Damage 90
Base Reload Time 18
Armour Value 80
Missile Block Chance 0