The Bloody Handz - Faction | Total War: WARHAMMER II Database The Bloody Handz - Faction | Total War: WARHAMMER II Database

The Bloody Handz

ID: wh_main_grn_orcs_of_the_bloody_hand

Faction

The Bloody Handz
Greenskins
Forces of Destruction

Playable Leader

Wurrzag Da Great Green Prophet
Mortal Empires - Normal

Mechanics

Savage Ways: Can recruit the powerful Badlands Savage Orc units anywhere in the Old World.

Waaagh!: Call upon additional Savage Orcs to be field against enemy forces.

The Underway: Greenskins can use underground tunnels to avoid impassable terrain and enemy forces.

Savage Orc-focused unit roster with highly aggressive infantry, fast cavalry and monsters.

Faction Traits

Uninhabitable Climate: Frozen

Scope Source Target Ownership Location Territory
Faction To Faction Own Unseen Faction Faction Yours Factionwide Any

Suitable Climates: Jungle and Desert

Scope Source Target Ownership Location Territory
Faction To Faction Own Unseen Faction Faction Yours Factionwide Any

Waaagh! has a chance to contain Savage Orcs

Scope Source Target Ownership Location Territory
Faction To Force Own Faction Force Yours Factionwide Any

Charge bonus: +25 for Savage Orc units

Scope Source Target Ownership Location Territory
Faction To Force Own Unseen Faction Force Yours Factionwide Any

Enemy Hero action success chance: -50%

Scope Source Target Ownership Location Territory
Faction To Character Own Unseen Faction Character Yours Factionwide Any

Lord Traits

Army ability: "Wurrzag's Waaagh!" | (replaces: "Waaagh!")

Scope Source Target Ownership Location Territory
Character To Force Own Unseen Character Force Yours Forcewide Any

Physical resistance: 15% for Savage Orc units

Scope Source Target Ownership Location Territory
General To Force Own Character Force Yours Forcewide When Commanding Any

Upkeep: -50% for Savage Orc units

Scope Source Target Ownership Location Territory
General To Force Own Character Force Yours Forcewide When Commanding Any

Recruitment cost: -50% for Savage Orc units

Scope Source Target Ownership Location Territory
General To Force Own Character Force Yours Forcewide When Commanding Any

About

Info

Can only capture territory belonging to Dwarfs or other Greenskin factions.

Fightiness: Armies have a fightiness rating which rises when fighting and raiding, and falls when inactive and as a result of being defeated.

Animosity: Low fightiness leads to in-fighting between troops resulting in attrition.

Waaagh!: High fightiness will spawn an allied Waaagh! army which can be sent against the enemy.

Use Underway: Armies can choose to use the network of underground tunnels to avoid impassable terrain and enemy armies.

Large unit sizes.

Cheap unit upkeep.

Bonuses to income derived from raiding and sacking.

Goblin units have brittle leadership.

Limited technology tree.

Cannot trade.

Limited economic buildings.

Playstyle

The Orcs of the Bloody Handz tribe seek the greatness Wurrzag ‘Da Great Green Prophet’ can bring them, having wandered into the Dragonback Mountains in search of more than just plunder. Wurrzag desires this for all his kind, inevitably bringing his force into conflict with other Greenskins, bands of humies, stunties, and whatever-else dares get in their way.