Grimgor's 'Ardboyz - Faction | Total War: WARHAMMER II Database Grimgor's 'Ardboyz - Faction | Total War: WARHAMMER II Database

Grimgor's 'Ardboyz

ID: wh_main_grn_greenskins

Faction

Grimgor's 'Ardboyz
Greenskins
Forces of Destruction

Playable Leader

Grimgor Ironhide
Mortal Empires - Normal

Mechanics

Waaagh!: Call upon additional Orc & Goblins to field against enemy forces.

The Underway: Greenskins can use underground tunnels to avoid impassable terrain and enemy forces.

Extensive unit roster with aggressive infantry, fast cavalry and monsters.

Faction Traits

Waaagh! has a chance to contain Black Orcs

Scope Source Target Ownership Location Territory
Faction To Force Own Faction Force Yours Factionwide Any

Unlocks Hero recruitment: Black Orc Big Boss

Scope Source Target Ownership Location Territory
Faction To Province Own Faction Province Yours Factionwide Any

Campaign movement range: +10%

Scope Source Target Ownership Location Territory
Faction To Character Own Faction Character Yours Factionwide Any

Upkeep: -15% for Black Orcs and Big 'Uns units

Scope Source Target Ownership Location Territory
Faction To Force Own Unseen Faction Force Yours Factionwide Any

Lord Traits

Ability: "You're Next!"

Scope Source Target Ownership Location Territory
Character To Character Own Character Character Yours Character Any

Army ability: "Grimgor's Waaagh!" | (replaces: "Waaagh!")

Scope Source Target Ownership Location Territory
Character To Force Own Unseen Character Force Yours Forcewide Any

Income from post-battle loot: +30%

Scope Source Target Ownership Location Territory
Character To Character Own Character Character Yours Character Any

Armour: +10 for Black Orcs units

Scope Source Target Ownership Location Territory
General To Force Own Character Force Yours Forcewide When Commanding Any

Leadership: +12 for Black Orc units

Scope Source Target Ownership Location Territory
General To Force Own Character Force Yours Forcewide When Commanding Any

About

Info

Can only capture territory belonging to Dwarfs or other Greenskin factions.

Fightiness: Armies have a fightiness rating which rises when fighting and raiding, and falls when inactive and as a result of being defeated.

Animosity: Low fightiness leads to in-fighting between troops resulting in attrition.

Waaagh!: High fightiness will spawn an allied Waaagh! army which can be sent against the enemy.

Use Underway: Armies can choose to use the network of underground tunnels to avoid impassable terrain and enemy armies.

Large unit sizes.

Cheap unit upkeep.

Bonuses to income derived from raiding and sacking.

Goblin units have brittle leadership.

Limited technology tree.

Cannot trade.

Limited economic buildings.

Playstyle

Orcs and Goblins – Greenskins – are the scourge of the Old World - brutal, bullying creatures with an unquenchable love of war. Orcs are built for violence; Goblins, by contrast, are smaller but more cunning. Most Greenskins reside in the Badlands, but now Grimgor Ironhide comes south, with his ever-growing Waaagh! All the while the Empire burns…