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Karak Kadrin

ID: wh_main_dwf_karak_kadrin

Faction

Karak Kadrin
Dwarfs
Forces of Order

Playable Leader

Ungrim Ironfist
Mortal Empires - Normal

Mechanics

Grudges: Scores against the Dwarfs must be settled by any and all means necessary to keep order.

The Underway: Dwarfs can use underground tunnels to avoid impassable terrain and enemy forces.

Roster of heavily-armoured units with strong leadership and a variety of deadly war machines.

Faction Traits

Construction cost: -75% for Slayer buildings

Scope Source Target Ownership Location Territory
Faction To Region Own Unseen Faction Region Yours Factionwide Any

Suitable Climate: Frozen

Scope Source Target Ownership Location Territory
Faction To Faction Own Unseen Faction Faction Yours Factionwide Any

Speed: +10% for infantry units

Scope Source Target Ownership Location Territory
Faction To Force Own Unseen Faction Force Yours Factionwide Any

Recruitment cost: -50% for Slayer units

Scope Source Target Ownership Location Territory
Faction To Force Own Unseen Faction Force Yours Factionwide Any

Lord Traits

Passive ability: "Journey's End" for Slayer units

Scope Source Target Ownership Location Territory
General To Force Own Character Force Yours Forcewide When Commanding Any

Melee attack: +10 for Slayer units

Scope Source Target Ownership Location Territory
General To Force Own Character Force Yours Forcewide When Commanding Any

Upkeep: -25% for Slayer units

Scope Source Target Ownership Location Territory
General To Force Own Character Force Yours Forcewide When Commanding Any

About

Info

Can only capture territory belonging to Greenskins or other Dwarf factions.

Grudges: Enemy actions result in Grudge missions, all of which must be settled in order to achieve campaign victory.

Use Underway: Armies can choose to use the network of underground tunnels to avoid impassable terrain and enemy armies.

Durable units with strong leadership.

Excellent range of strong artillery.

Strong economy and trade options.

Large technology tree, with both military and civic branches.

Magic resistance.

Expensive unit recruitment cost and upkeep.

No cavalry.

Small unit sizes.

No magic.

Playstyle

For many generations the Dwarfs prospered, but then their realm was riven by devastating earthquakes and sustained attacks by Greenskins and other foes. Their ultimate goal is to restore their empire. High King Thorgrim Grudgebearer plans to retake his realm, slaying every last Greenskin in his way!