Clan Angrund - Faction | Total War: WARHAMMER II Database Clan Angrund - Faction | Total War: WARHAMMER II Database

Clan Angrund

ID: wh_main_dwf_karak_izor

Faction

Clan Angrund
Dwarfs
Forces of Order

Playable Leader

Belegar Ironhammer
Mortal Empires - Hard

Mechanics

Angrund Ancestors: Powerful, ghostly Ancestor Heroes to assist Belegar in reclaiming Karak Eight Peaks.

Grudges: Scores against the Dwarfs must be settled by any and all means necessary to keep order.

The Underway: Dwarfs can use underground tunnels to avoid impassable terrain and enemy forces.

Roster of heavily-armoured units with strong leadership and a variety of deadly war machines.

Faction Traits

Unique building chain available at Karak Eight Peaks

Scope Source Target Ownership Location Territory
Faction To Force Own Unseen Faction Force Yours Factionwide Any

Starts with four Clan Angrund ancestor Heroes

Scope Source Target Ownership Location Territory
Faction To Force Own Unseen Faction Force Yours Factionwide Any

Upkeep: +50%% until Karak Eight Peaks is recaptured

Scope Source Target Ownership Location Territory
Faction To Force Own Unseen Faction Force Yours Factionwide Any

Leadership: +10 when laying siege

Scope Source Target Ownership Location Territory
Faction To Force Own Unseen Faction Force Yours Factionwide Any

Lord Traits

Leadership: +10 when fighting against Greenskins and Skaven

Scope Source Target Ownership Location Territory
General To Force Own Character Force Yours Forcewide When Commanding Any

Attribute: Siege Attacker

Scope Source Target Ownership Location Territory
Character To Character Own Character Character Yours Character Any

Attribute: Vanguard Deployment during Underway battles

Scope Source Target Ownership Location Territory
Character To Force Own Factionwide Character Force Yours Factionwide Any

About

Info

Can only capture territory belonging to Greenskins or other Dwarf factions.

Grudges: Enemy actions result in Grudge missions, all of which must be settled in order to achieve campaign victory.

Use Underway: Armies can choose to use the network of underground tunnels to avoid impassable terrain and enemy armies.

Durable units with strong leadership.

Excellent range of strong artillery.

Strong economy and trade options.

Large technology tree, with both military and civic branches.

Magic resistance.

Expensive unit recruitment cost and upkeep.

No cavalry.

Small unit sizes.

No magic.

Playstyle

Dwarfs’ chief purpose is to take back their rightful possessions and right the wrongs recorded in the Great Book of Grudges. Skarsnik, a Night Goblin Warlord all but dominates the lost fortress of Karak Eight Peaks. Belegar Ironhammer has taken this grudge very personally indeed and intends to set the record straight. A tall order? Not really!