The Barrow Legion - Faction | Total War: WARHAMMER II Database The Barrow Legion - Faction | Total War: WARHAMMER II Database

The Barrow Legion

ID: wh2_dlc11_vmp_the_barrow_legion

Faction

The Barrow Legion
Vampire Counts
Forces of Destruction

Playable Leader

Heinrich Kemmler
Mortal Empires - Normal

Mechanics

Raise Dead: New units can be raised from among the dead; famous battle sites improve the quality and quantity of the troops available.

Vampiric Corruption: The taint of Undeath can be spread within enemy territory, leading to public order issues and Vampiric rebellions.

Varied unit roster with flying units, monsters and expendable Undead troops.

Faction Traits

Suitable Climate: Mountain

Scope Source Target Ownership Location Territory
Faction To Faction Own Unseen Faction Faction Yours Factionwide Any

Diplomatic relations: +30 with Chaos

Scope Source Target Ownership Location Territory
Faction To Faction Own Unseen Faction Faction Yours Factionwide Any

Upkeep: -50% for Necromancer Heroes

Scope Source Target Ownership Location Territory
Faction To Force Own Unseen Faction Force Yours Factionwide Any

Lord Traits

All units in Heinrich Kemmler's army are immune to non-Vampire Count territory attrition

Scope Source Target Ownership Location Territory
General To Force Own Unseen Character Force Yours Forcewide When Commanding Any

Hero recruit rank: +2 for Necromancers

Scope Source Target Ownership Location Territory
Character To Province Own Character Province Yours Provincewide Any

In battle, Heinrich Kemmler can summon Krell, a powerful Hero

Scope Source Target Ownership Location Territory
Faction To Faction Own Unseen Faction Faction Yours Factionwide Any

About

Info

Can only capture territory belonging to other Vampire Counts factions, or any of man's factions except Norsca.

Raise Dead: New units can be raised from the dead in any province. Famous battle sites provide bonuses to the quantity and quality of options available.

Corruption: Vampiric corruption can be spread in enemy territory, leading to public order problems and even Vampiric rebellions.

Strong battle magic options, including raising of new units from the dead.

Units cause fear, impacting enemy leadership.

Crumbling: instead of routing, units will suffer casualties when losing in combat.

Some battle casualties are automatically raised from the dead post-battle, even in defeat.

No missile units.