Abyssal Wood

ID: wh_main_vmp_forest_2

Building

Abyssal Wood
Level 2
Forest
3 3 4000

About

Building Description

Sylvania's woods are dingy copses of twisted, half-rotted trees that claw what nourishment they can from the bone-strewn soil.

Historical Description

Sylvanians know not to venture into the woods. Even lumberjacks go only in large parties when wood is at its scarcest, and even then chopping down a tree could easily bring about a bloody retaliation. Of course, there are abyssal things there, even more terrifying than the trees themselves. Such things are sought by the Midnight Aristocracy, who wish to add them to their hordes.

Effects

do not translate

Scope Source Target Ownership Location Territory
Faction To Faction Own Faction Faction Yours Factionwide Any

do not translate

Scope Source Target Ownership Location Territory
Faction To Faction Own Faction Faction Yours Factionwide Any

do not translate

Scope Source Target Ownership Location Territory
Faction To Faction Own Faction Faction Yours Factionwide Any

do not translate

Scope Source Target Ownership Location Territory
Faction To Faction Own Faction Faction Yours Factionwide Any

do not translate

Scope Source Target Ownership Location Territory
Faction To Faction Own Faction Faction Yours Factionwide Any

do not translate

Scope Source Target Ownership Location Territory
Faction To Faction Own Faction Faction Yours Factionwide Any

Detailed Stats

Building Level Stats
Level 1
Capital Level 3
Turns to Create 3
Cost to Create 4000
Upkeep Cost
Development Cost
Food Cost
Slave Cap
Can Convert
Can Be Damaged
Building Chain Stats
Building Chain Forest
Building Category Military
Building Set Military Recruitment
Culture Vampire Counts
Subculture Vampire Counts
Faction
Campaign Mortal Empires, The Eye of the Vortex