Occupied Karaz-a-Karak (Greenskin Camp)

ID: wh_main_special_settlement_karaz_a_karak_2_grn

Building

Occupied Karaz-a-Karak (Greenskin Camp)
Level 3
Karaz-a-Karak
3 1600

Building Upgrade

Occupied Karaz-a-Karak (Greenskin Encampment)
Level 4
4 3200

Building Downgrade

Occupied Karaz-a-Karak (Greenskin Camp)
Level 3
3 1600

About

Building Description

Orc and Goblin tribes are, in the main, nomadic, but will set up a large camp when the Boss wants to stop for a bit.

Effects

Grants 4 construction slots in the settlement

Scope Source Target Ownership Location Territory
This Building Building Building Yours Factionwide Any

Income generated: 225

Scope Source Target Ownership Location Territory
Building To Building Own Faction Building Yours Buildingwide Any

(Hidden Effect) Adds 2 turns of siege holdout time to province capitals

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Growth: +20

Scope Source Target Ownership Location Territory
Region To Province Own Region Province Yours Provincewide Any

(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Detailed Stats

Building Level Stats
Level 2
Capital Level
Turns to Create 3
Cost to Create 1600
Upkeep Cost
Development Cost 1
Food Cost
Slave Cap
Can Convert
Can Be Damaged
Building Chain Stats
Building Chain Karaz-a-Karak
Building Category Money
Building Set Province Capital
Culture
Subculture Greenskins
Faction
Campaign Mortal Empires, The Eye of the Vortex