Karak Eight Peaks (Greenskin Camp)

ID: wh_main_special_settlement_eight_peaks_2_grn

Building

Karak Eight Peaks (Greenskin Camp)
Level 3
Major Settlement
3 1600

Building Upgrade

Karak Eight Peaks (Greenskin Encampment)
Level 4
4 3200

Building Downgrade

Karak Eight Peaks (Greenskin Camp)
Level 3
3 1600

About

Building Description

Orc and Goblin tribes are, in the main, nomadic, but will set up a large camp when the Boss wants to stop for a bit.

Effects

Grants 2 construction slots in the settlement

Scope Source Target Ownership Location Territory
This Building Building Building Yours Factionwide Any

Income from all buildings: +10%

Scope Source Target Ownership Location Territory
Province To Region Own Province Region Yours Provincewide Any

Income generated: 120

Scope Source Target Ownership Location Territory
Building To Building Own Faction Building Yours Buildingwide Any

(Hidden Effect) Adds 2 turns of siege holdout time to province capitals

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Growth: +20

Scope Source Target Ownership Location Territory
Region To Province Own Region Province Yours Provincewide Any

(tr:public_order_effect): +1 in your adjacent provinces

Scope Source Target Ownership Location Territory
Province To Province Adjacent Unseen Province Province Yours Neighbour Faction Province Any

(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Detailed Stats

Building Level Stats
Level 2
Capital Level
Turns to Create 3
Cost to Create 1600
Upkeep Cost
Development Cost 1
Food Cost
Slave Cap
Can Convert
Can Be Damaged
Building Chain Stats
Building Chain Major Settlement
Building Category Money
Building Set Province Capital
Culture
Subculture
Faction
Campaign Mortal Empires, The Eye of the Vortex