Karak Eight Peaks (Greenskin Hideout)

ID: wh_main_special_settlement_eight_peaks_1_grn

Building

Karak Eight Peaks (Greenskin Hideout)
Level 2
Major Settlement
2 800

Building Upgrade

Karak Eight Peaks (Greenskin Camp)
Level 3
3 1600

Building Downgrade

Karak Eight Peaks (Greenskin Hideout)
Level 2
2 800

About

Building Description

Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".

Effects

Grants 1 construction slot in the settlement

Scope Source Target Ownership Location Territory
This Building Building Building Yours Factionwide Any

Income from all buildings: +5%

Scope Source Target Ownership Location Territory
Province To Region Own Province Region Yours Provincewide Any

Income generated: 80

Scope Source Target Ownership Location Territory
Building To Building Own Faction Building Yours Buildingwide Any

(Hidden Effect) Adds 2 turns of siege holdout time to province capitals

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Growth: +10

Scope Source Target Ownership Location Territory
Region To Province Own Region Province Yours Provincewide Any

(tr:public_order_effect): +1 in your adjacent provinces

Scope Source Target Ownership Location Territory
Province To Province Adjacent Unseen Province Province Yours Neighbour Faction Province Any

(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Detailed Stats

Building Level Stats
Level 1
Capital Level
Turns to Create 2
Cost to Create 800
Upkeep Cost
Development Cost
Food Cost
Slave Cap
Can Convert
Can Be Damaged
Building Chain Stats
Building Chain Major Settlement
Building Category Money
Building Set Province Capital
Culture
Subculture
Faction
Campaign Mortal Empires, The Eye of the Vortex