Great Slayer Shrine of Karak Kadrin

ID: wh_main_special_great_slayer_shrine

Building

Great Slayer Shrine of Karak Kadrin
Level 3
Home of the Slayer Cult
5 5 10000

About

Building Description

The Slayer Hold of Karak Kadrin houses the greatest shrine to the Ancestor God, Grimnir, the first Slayer.

Historical Description

It is often argued that If Grimnir had stayed within the Karaz Ankor instead of going north to fight the Chaos Gods, then he would have been interned within Karak Kadrin. That, of course, is assuming he would eventually be defeated. By all accounts, however, he was the greatest warrior to have ever set foot in the world and was forever searching for a worthy opponent - truly, the first Slayer.

Effects

Recruit rank: +2 for infantry units

Scope Source Target Ownership Location Territory
Province To Province Own Unseen Province Province Yours Provincewide Any

Recruit rank: +2 for Slayer units

Scope Source Target Ownership Location Territory
Faction To Province Own Faction Province Yours Factionwide Any

Untainted: +10

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Untainted in adjacent provinces: +3

Scope Source Target Ownership Location Territory
Province To Province Own Unseen Province Province Yours Provincewide Any

Recruitment cost: -35% for Slayer units

Scope Source Target Ownership Location Territory
Province To Province Own Unseen Province Province Yours Provincewide Any

Upkeep: -5% for Slayer units

Scope Source Target Ownership Location Territory
Faction To Force Own Faction Force Yours Factionwide Any

Detailed Stats

Building Level Stats
Level 2
Capital Level 5
Turns to Create 5
Cost to Create 10000
Upkeep Cost
Development Cost
Food Cost
Slave Cap
Can Convert
Can Be Damaged
Building Chain Stats
Building Chain Home of the Slayer Cult
Building Category Military
Building Set Landmark
Culture Dwarfs
Subculture Dwarfs
Faction
Campaign Mortal Empires, The Eye of the Vortex