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Erengrad Port | ||
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5 | ![]() |
6 | ![]() |
13500 |
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Erengrad Harbour | ||
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3 | ![]() |
4 | ![]() |
6000 |
Known simply as "the harbour", Erengrad is one of the largest ports, despite being under the control of its infamous Guilds.
Erengrad is divided into three main areas, the high city, the low city and the harbour. The harbour is massive, spanning countless docks, wharfs and quays, and all of it in the Guilds' iron grip. The boyars used to control sea traffic, ensuring that correct taxes and bribes were collected, but all that changed following the Chaos Invasion. When the city was rebuilt, the Guild families ensured they had dominance.
Scope | Source | Target | Ownership | Location | Territory |
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Building To Building Own | Faction | Building | Yours | Buildingwide | Any |
Scope | Source | Target | Ownership | Location | Territory |
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Faction To Faction Own | Faction | Faction | Yours | Factionwide | Any |
Scope | Source | Target | Ownership | Location | Territory |
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Region To Province Own | Region | Province | Yours | Provincewide | Any |
Building Level Stats | |
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Level | 2 |
Capital Level | 3 |
Turns to Create | 4 |
Cost to Create | 6000 |
Upkeep Cost | |
Development Cost | |
Food Cost | |
Slave Cap | |
Can Convert | |
Can Be Damaged |
Building Chain Stats | |
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Building Chain | Special Port |
Building Category | Money |
Building Set | |
Culture | Array |
Subculture | Array |
Faction | |
Campaign | Mortal Empires, The Eye of the Vortex |