Glacial Passages

ID: wh_main_nor_creatures_3


Glacial Passages
Level 3
Creatures of Chaos
5 4 4000


Building Description

Frozen tunnels under the ancient ice harbour unimaginable nightmares, offering no shelter from Chaos’ mutating influence.

Historical Description

Subterranean passageways in the north potentially give the local tribes access to the fellest of creatures. The snowy and mountainous nature of the ancient landscape means that thousands of glaciers exist there, providing numerous areas for icy tunnels to form naturally. The networks of glacial tunnels in the ice can be incredibly labyrinthine, providing the ideal habitat for monstrous Frost-Wyrms, who spend much of their time in quiet hibernation. It is for the benefit of most that they slumber in hard-to-reach burrows – when awake and on the surface, they are likely to be killing and feeding.


Hero capacity: +1 for Fimir Balefiends

Scope Source Target Ownership Location Territory
Faction To Faction Own Unseen Faction Faction Yours Factionwide Any

Enables Hero recruitment: Fimir Balefiend

Scope Source Target Ownership Location Territory
Province To Province Own Unseen Province Province Yours Provincewide Any

Detailed Stats

Building Level Stats
Level 2
Capital Level 5
Turns to Create 4
Cost to Create 4000
Upkeep Cost
Development Cost
Food Cost
Slave Cap
Can Convert
Can Be Damaged
Building Chain Stats
Building Chain Creatures of Chaos
Building Category Military
Building Set Military Recruitment
Culture Chaos
Subculture Norsca
Campaign Mortal Empires, The Eye of the Vortex