Greenskin Fort

ID: wh_main_grn_settlement_major_4_coast

Building

Greenskin Fort
Level 5
Major Coastal Settlement
5 4800

Building Upgrade

Greenskin Stronghold
Level 6
6 7200

Building Downgrade

Greenskin Fort
Level 5
5 4800

About

Building Description

Greenskins like a good fort, it makes them feel important when they can shout and fling excrement from the walls.

Effects

Grants 5 construction slots in the settlement

Scope Source Target Ownership Location Territory
This Building Building Building Yours Factionwide Any

Income generated: 200

Scope Source Target Ownership Location Territory
Building To Building Own Faction Building Yours Buildingwide Any

(Hidden Effect) Adds 2 turns of siege holdout time to province capitals

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Growth: +40

Scope Source Target Ownership Location Territory
Region To Province Own Region Province Yours Provincewide Any

(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Local recruitment capacity: +1

Scope Source Target Ownership Location Territory
Province To Province Own Unseen Province Province Yours Provincewide Any

Detailed Stats

Building Level Stats
Level 4
Capital Level
Turns to Create 5
Cost to Create 4800
Upkeep Cost
Development Cost 4
Food Cost
Slave Cap
Can Convert
Can Be Damaged
Building Chain Stats
Building Chain Major Coastal Settlement
Building Category Money
Building Set Province Capital
Culture
Subculture Greenskins
Faction
Campaign Mortal Empires, The Eye of the Vortex