Coastal City

ID: wh_main_emp_settlement_major_4

Building

Coastal City
Level 5
Provincial Capital
5 4800

Building Upgrade

Coastal City-State
Level 6
6 7200

Building Downgrade

Coastal City
Level 5
5 4800

About

Building Description

Cities are massive places, crammed with ramshackle buildings – all teeming with the stench of mankind.

Historical Description

Those who do not eke out a living in the perilous countryside will most likely reside in the Empire’s cities. While you are safer within the city walls, they are far from being havens. Unscrupulous nobles, criminal Guilds, sinister neighbourhoods and many other dangers face the unwary in this unsettling urban landscape.

Effects

Grants 5 construction slots in the settlement

Scope Source Target Ownership Location Territory
This Building Building Building Yours Factionwide Any

Income generated: 100

Scope Source Target Ownership Location Territory
Building To Building Own Faction Building Yours Buildingwide Any

(Hidden Effect) Adds 2 turns of siege holdout time to province capitals

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Growth: +40

Scope Source Target Ownership Location Territory
Region To Province Own Region Province Yours Provincewide Any

(tr:public_order_effect): +2

Scope Source Target Ownership Location Territory
Province To Province Own Unseen Province Province Yours Provincewide Any

(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Detailed Stats

Building Level Stats
Level 4
Capital Level
Turns to Create 5
Cost to Create 4800
Upkeep Cost
Development Cost 4
Food Cost
Slave Cap
Can Convert
Can Be Damaged
Building Chain Stats
Building Chain Provincial Capital
Building Category Money
Building Set Province Capital
Culture Empire
Subculture Array
Faction
Campaign Mortal Empires, The Eye of the Vortex