Toxic Grounds

ID: wh_dlc03_horde_beastmen_creatures_2

Building

Toxic Grounds
Level 2
Creatures
1 1 4000

Building Upgrade

Pits of Horror
Level 3
3 1 5000

About

Building Description

There are places in the blood-grounds were suppurating wounds burst from the ground and poison fumes belch from crags.

Historical Description

The blood-grounds can be vast and contain many leagues of hostile forested territory. Ranging from desolate heathland to dense blood thickets and mysterious forests. There are places where toxic fumes or poisoned geysers break free of the ground. Such areas are favoured by the followers of Nurgle, it is where the Maggoth Lords have mustered hordes in the past and any creatures that run free in such areas may be blessed with the God of Decay's gifts.

Effects

Upkeep: -5% for Chaos Warhound units

Scope Source Target Ownership Location Territory
Force To Force Own Force Force Yours Forcewide Any

Detailed Stats

Building Level Stats
Level 1
Capital Level 1
Turns to Create 1
Cost to Create 4000
Upkeep Cost
Development Cost 1
Food Cost
Slave Cap
Can Convert
Can Be Damaged
Building Chain Stats
Building Chain Creatures
Building Category Military
Building Set Basic Military Recruitment
Culture Beastmen
Subculture Beastmen Warherds
Faction
Campaign Mortal Empires, The Eye of the Vortex