Sacked Miragliano Level 3

ID: wh2_main_special_settlement_miragliano_grn_3

Building

Sacked Miragliano Level 3
Level 4
Ravaged Miragliano
4 3200

Building Upgrade

Sacked Miragliano Level 4
Level 5
5 4800

Building Downgrade

Sacked Miragliano Level 3
Level 4
4 3200

About

Building Description

When the crap-pile gets too big and the horde of shiny stuff too large to shovel on a cart, it’s "time ta stop moving".

Effects

Grants 3 construction slots in the settlement

Scope Source Target Ownership Location Territory
This Building Building Building Yours Factionwide Any

Income generated: 160

Scope Source Target Ownership Location Territory
Building To Building Own Faction Building Yours Buildingwide Any

(Hidden Effect) Adds 2 turns of siege holdout time to province capitals

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Growth: +30

Scope Source Target Ownership Location Territory
Region To Province Own Region Province Yours Provincewide Any

(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Local recruitment capacity: +1

Scope Source Target Ownership Location Territory
Province To Province Own Unseen Province Province Yours Provincewide Any

Detailed Stats

Building Level Stats
Level 3
Capital Level
Turns to Create 4
Cost to Create 3200
Upkeep Cost
Development Cost 2
Food Cost
Slave Cap
Can Convert
Can Be Damaged
Building Chain Stats
Building Chain Ravaged Miragliano
Building Category Money
Building Set Province Capital
Culture
Subculture
Faction
Campaign Mortal Empires, The Eye of the Vortex