Occupied Lahmia (Greenskin Camp)

ID: wh2_main_special_settlement_lahmia_grn_2

Building

Occupied Lahmia (Greenskin Camp)
Level 3
Occupied Lahmia
3 1600

Building Upgrade

Occupied Lahmia (Greenskin Burrows)
Level 4
4 3200

Building Downgrade

Occupied Lahmia (Greenskin Camp)
Level 3
3 1600

About

Building Description

Orc and Goblin tribes are, in the main, nomadic, but will set up a large camp when the Boss wants to stop for a bit.

Effects

Grants 4 construction slots in the settlement

Scope Source Target Ownership Location Territory
This Building Building Building Yours Factionwide Any

Income generated: 120

Scope Source Target Ownership Location Territory
Building To Building Own Faction Building Yours Buildingwide Any

(Hidden Effect) Adds 2 turns of siege holdout time to province capitals

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Growth: +20

Scope Source Target Ownership Location Territory
Region To Province Own Region Province Yours Provincewide Any

(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Detailed Stats

Building Level Stats
Level 2
Capital Level
Turns to Create 3
Cost to Create 1600
Upkeep Cost
Development Cost 1
Food Cost
Slave Cap
Can Convert
Can Be Damaged
Building Chain Stats
Building Chain Occupied Lahmia
Building Category Money
Building Set Province Capital
Culture
Subculture
Faction
Campaign Mortal Empires, The Eye of the Vortex